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<blockquote data-quote="gamerprinter" data-source="post: 5830749" data-attributes="member: 50895"><p>Well, I don't know which edition game this is for, so my help is probably limited, since I use Pathfinder as my primary rules set.</p><p> </p><p>In the Pathfinder Gamemastery Guide, there is a very cool mechanic that is a combination undead encounter and a trap, called a Haunt. Basically its a magic trap, but the effects are more ghostly in style than the standard presentation of the spell. For example, the spell in a particular haunt could be Blade Barrier, which normally creates whirling blades that spin around the caster as a defensive wall. If somebody breaches the wall they take 1d6 damage for doing so. However as a haunt the effect might be a band of ethereal skeletons rise from the floor wielding scimitars around the center of the haunt. The effect is the same, but the visual description makes it a scary, ghostly encounter.</p><p> </p><p>I use haunts extensively in my adventures. I even have a supplement for my Kaidan: a Japanese Ghost Story setting for Pathfinder, called <strong><a href="http://rpg.drivethrustuff.com/product_info.php?cPath=4448&products_id=98413" target="_blank">#30 Haunts for Kaidan</a></strong>, that are 30 individual haunts, along with 2 unique undead beings and one accursed being statted up as bonus content. Of course these haunts are distinctly Japanese in style, fitting the setting, but could easily be converted to something that works in a typical western European analog setting.</p><p> </p><p>Of course add to this multiple ghosts with rejuvination and malevolence that equally fit a haunted insane asylum.</p><p> </p><p>Note: Rite Publishing, who published my haunt book, also has 3 other haunt books which fit a more standard setting might also help you (inexpensive PDF products): #30 Haunts for Houses, #30 Haunts for Ships and Shore, and #30 Haunts for Objects. These are great resources for Haunts in your game. T. H. Gulliver is the author of my haunt book, as well as the 3 mentioned above.</p><p> </p><p>I'm sure these could be tweaked for 4e, but I can't say for sure.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5830749, member: 50895"] Well, I don't know which edition game this is for, so my help is probably limited, since I use Pathfinder as my primary rules set. In the Pathfinder Gamemastery Guide, there is a very cool mechanic that is a combination undead encounter and a trap, called a Haunt. Basically its a magic trap, but the effects are more ghostly in style than the standard presentation of the spell. For example, the spell in a particular haunt could be Blade Barrier, which normally creates whirling blades that spin around the caster as a defensive wall. If somebody breaches the wall they take 1d6 damage for doing so. However as a haunt the effect might be a band of ethereal skeletons rise from the floor wielding scimitars around the center of the haunt. The effect is the same, but the visual description makes it a scary, ghostly encounter. I use haunts extensively in my adventures. I even have a supplement for my Kaidan: a Japanese Ghost Story setting for Pathfinder, called [B][URL="http://rpg.drivethrustuff.com/product_info.php?cPath=4448&products_id=98413"]#30 Haunts for Kaidan[/URL][/B], that are 30 individual haunts, along with 2 unique undead beings and one accursed being statted up as bonus content. Of course these haunts are distinctly Japanese in style, fitting the setting, but could easily be converted to something that works in a typical western European analog setting. Of course add to this multiple ghosts with rejuvination and malevolence that equally fit a haunted insane asylum. Note: Rite Publishing, who published my haunt book, also has 3 other haunt books which fit a more standard setting might also help you (inexpensive PDF products): #30 Haunts for Houses, #30 Haunts for Ships and Shore, and #30 Haunts for Objects. These are great resources for Haunts in your game. T. H. Gulliver is the author of my haunt book, as well as the 3 mentioned above. I'm sure these could be tweaked for 4e, but I can't say for sure. [/QUOTE]
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