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Looking for Ideas to Creep Out My Players
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<blockquote data-quote="malcolypse" data-source="post: 5831238" data-attributes="member: 92042"><p>On the topic of players not being able to trust their own senses:</p><p></p><p>You can mess with the players by intentionally changing details that they know. Describe how they walk down a hallway with beige wallpaper and enter a room about halfway down on the left. When they leave the room, tell them that the walls are cinder block and painted an unpleasant institutional green, and the the hallway extends out from the room, which is at it's dead end. </p><p></p><p>Describe someone they have met recently enough to remember how you described them, but change the character's appearance this time. If they say "I thought so and so was clean shaven" you tell them that they clearly remember meeting him two hours ago, and they're right. Now he has a beard.</p><p></p><p>Have them save a young woman from some terrible fate. Actually go around the room hugging your players as the young woman thanks them individually. As you hug one, whisper in their ear, "your eyes will taste best of all." Never stop smiling and continue on to the others without pause to continue the thanks.</p><p></p><p>Pass out notes to all the players at the beginning of the game. The notes should say: You've been replaced by a demonic doppelganger. You know that one of the other PCs was replaced as well, but not which one, as you were busy consuming the body of the PC to complete the ritual. When I say the phrase "and that's why we always get two rooms" during the game, you should identify yourself so as to not be attacked by your comrade, transform into your true demonic form, and proceed to murder the party with your talons and fiery breath.</p><p></p><p>Of course, the "command phrase" should be different for each player, and they should be something that you have no intention of saying during the game, since the note is just to spread doubt. And if you need a distraction, you can have one of the PCs go insane and start attacking the party by saying the phrase. This is dangerous, though, because since there are two demons everyone else may assume that they missed the command phrase and should be killing the party. Hilarity ensues when all the PCs declare that they transform into a terrible monster and begin slapping at the other party members and breathing heavily on them. You can just deny that their characters see any transformation and see how long it takes them to realize that none of them are actually possessed.</p><p></p><p>Alternately, you could give the players that are actually good at keeping secrets notes that say their characters had a dream that an unknown other players character was replaced in the night, and they feel they should watch out for unusual behavior. Watch the fun as the players that think they're demons nervously give themselves away.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5831238, member: 92042"] On the topic of players not being able to trust their own senses: You can mess with the players by intentionally changing details that they know. Describe how they walk down a hallway with beige wallpaper and enter a room about halfway down on the left. When they leave the room, tell them that the walls are cinder block and painted an unpleasant institutional green, and the the hallway extends out from the room, which is at it's dead end. Describe someone they have met recently enough to remember how you described them, but change the character's appearance this time. If they say "I thought so and so was clean shaven" you tell them that they clearly remember meeting him two hours ago, and they're right. Now he has a beard. Have them save a young woman from some terrible fate. Actually go around the room hugging your players as the young woman thanks them individually. As you hug one, whisper in their ear, "your eyes will taste best of all." Never stop smiling and continue on to the others without pause to continue the thanks. Pass out notes to all the players at the beginning of the game. The notes should say: You've been replaced by a demonic doppelganger. You know that one of the other PCs was replaced as well, but not which one, as you were busy consuming the body of the PC to complete the ritual. When I say the phrase "and that's why we always get two rooms" during the game, you should identify yourself so as to not be attacked by your comrade, transform into your true demonic form, and proceed to murder the party with your talons and fiery breath. Of course, the "command phrase" should be different for each player, and they should be something that you have no intention of saying during the game, since the note is just to spread doubt. And if you need a distraction, you can have one of the PCs go insane and start attacking the party by saying the phrase. This is dangerous, though, because since there are two demons everyone else may assume that they missed the command phrase and should be killing the party. Hilarity ensues when all the PCs declare that they transform into a terrible monster and begin slapping at the other party members and breathing heavily on them. You can just deny that their characters see any transformation and see how long it takes them to realize that none of them are actually possessed. Alternately, you could give the players that are actually good at keeping secrets notes that say their characters had a dream that an unknown other players character was replaced in the night, and they feel they should watch out for unusual behavior. Watch the fun as the players that think they're demons nervously give themselves away. [/QUOTE]
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