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<blockquote data-quote="Lord Zardoz" data-source="post: 3338263" data-attributes="member: 704"><p>It would smack of DM trickery of the 'air of destiny' thing was completely untrue. I figure, they are the players, they will impact / change things that NPC's would not do. Hell, they are the heroes of the story, so it will be true.</p><p></p><p>The whole thing was basically a mechanism with which I could handle TPK's, and add in a game hook that the players could not ignore when I need them to 'do something'. The only things I am wondering is what I should have them actually do.</p><p></p><p>Now, todays game went well, and the other PC who did not bite it last time did bite it this time, and was then brought before Hiddukel. He owes two services. One for returning him to life, and another for a needed assist in a fight that was going badly. The fight was a very, very close thing (Had it balanced for 4 players, and only 3 showed again).</p><p></p><p>The long term goal is to have the players cause <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> that they later get to fix. I am just fishing for ideas on what sorts of things I could have them do.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3338263, member: 704"] It would smack of DM trickery of the 'air of destiny' thing was completely untrue. I figure, they are the players, they will impact / change things that NPC's would not do. Hell, they are the heroes of the story, so it will be true. The whole thing was basically a mechanism with which I could handle TPK's, and add in a game hook that the players could not ignore when I need them to 'do something'. The only things I am wondering is what I should have them actually do. Now, todays game went well, and the other PC who did not bite it last time did bite it this time, and was then brought before Hiddukel. He owes two services. One for returning him to life, and another for a needed assist in a fight that was going badly. The fight was a very, very close thing (Had it balanced for 4 players, and only 3 showed again). The long term goal is to have the players cause :):):):) that they later get to fix. I am just fishing for ideas on what sorts of things I could have them do. END COMMUNICATION [/QUOTE]
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