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Looking for info on GURPS. Unbalanced?
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<blockquote data-quote="bret" data-source="post: 761158" data-attributes="member: 713"><p>Just curious, but other than exact method how does that make it any different than D20?</p><p></p><p>Look at some of the arguements that go on in these boards. Is such-and-such class or PrC too weak/strong/frontloaded/powerful at high levels/etc. There are all sorts of discussions on these boards about balance and min/maxing. In D20, you do it by looking for a combination of class/PrC abilities, feats, and equipment. If anything, it is worse because it is dependent on the order things are done in. There is no way to 'catch up' if you decide that you want to shift the focus of your character based on events in the game.</p><p></p><p>I've played a lot of different systems. In my experience, all of them can be min/maxed. All of them have rules that people use to try and get an advantage. Everyone has their own idea of how useful it is to be rich (able to buy any equipment) vs. strong and healthy.</p></blockquote><p></p>
[QUOTE="bret, post: 761158, member: 713"] Just curious, but other than exact method how does that make it any different than D20? Look at some of the arguements that go on in these boards. Is such-and-such class or PrC too weak/strong/frontloaded/powerful at high levels/etc. There are all sorts of discussions on these boards about balance and min/maxing. In D20, you do it by looking for a combination of class/PrC abilities, feats, and equipment. If anything, it is worse because it is dependent on the order things are done in. There is no way to 'catch up' if you decide that you want to shift the focus of your character based on events in the game. I've played a lot of different systems. In my experience, all of them can be min/maxed. All of them have rules that people use to try and get an advantage. Everyone has their own idea of how useful it is to be rich (able to buy any equipment) vs. strong and healthy. [/QUOTE]
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Looking for info on GURPS. Unbalanced?
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