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Looking for info on GURPS. Unbalanced?
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<blockquote data-quote="JPL" data-source="post: 763541" data-attributes="member: 1964"><p>What I'd like is a line of products which has all of the fluff exactly as GURPS would do it, and all of the crunch d20 style.</p><p></p><p>Take GURPS Steampunk, for example. You could have some stats for H.G. Well's Martians, some new advanced classes [Great White Hunter, Master Detective], new monsters [the Morlocks, the moreaus], maybe a variant spell system [Victorian ritual magic]. </p><p></p><p>Or GURPS Cliffhangers. Even easier to do the crunch here --- just port most of the Pulp Heroes crunch in, changing the classes to advanced classes.</p><p></p><p>Or let's take GURPS Cabal. What we'd need here is a variant magic system where spellcasters can factor in all sorts of different hoo-hah to make their spells stick. Plus talk about the Cabal [a secret conspiracy of monsters and mages] in d20 terms --- are there mind flayers? Liches? How does the cosmology work in D&D / Manual of the Planes terms?</p><p></p><p>Many of these different settings and genres have been covered by d20 products, true...but I wish there was a steady stream of reliable and useful and inexpensive sourcebooks like GURPS.</p></blockquote><p></p>
[QUOTE="JPL, post: 763541, member: 1964"] What I'd like is a line of products which has all of the fluff exactly as GURPS would do it, and all of the crunch d20 style. Take GURPS Steampunk, for example. You could have some stats for H.G. Well's Martians, some new advanced classes [Great White Hunter, Master Detective], new monsters [the Morlocks, the moreaus], maybe a variant spell system [Victorian ritual magic]. Or GURPS Cliffhangers. Even easier to do the crunch here --- just port most of the Pulp Heroes crunch in, changing the classes to advanced classes. Or let's take GURPS Cabal. What we'd need here is a variant magic system where spellcasters can factor in all sorts of different hoo-hah to make their spells stick. Plus talk about the Cabal [a secret conspiracy of monsters and mages] in d20 terms --- are there mind flayers? Liches? How does the cosmology work in D&D / Manual of the Planes terms? Many of these different settings and genres have been covered by d20 products, true...but I wish there was a steady stream of reliable and useful and inexpensive sourcebooks like GURPS. [/QUOTE]
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