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<blockquote data-quote="Turanil" data-source="post: 1742600" data-attributes="member: 9646"><p>Besides what equipment is used, the culture is most important. </p><p></p><p>--PALADINS: despite the concept is originally a Christian like full plated knight, you have a great opportunity for adding paladins. The <strong>Sikh</strong> have an extemely interesting religious tradition of holy defenders. They appeared during the 16th or 17th century when the Sikh were persecuted by the invading muslims. They created an order of what can be described as knight errants and paladins. Basically, they are religious warriors who perpetually travel the land and defend / help those (of their faith) in need. When not doing so, they will frequently have shows and contests of valor involving riding and swordfighting. The (sacred) equipment of any Sikh includes a curved sword, a rounded shield, and a long turban in which they wrap their hair. Their is only three allowed colors for their clothing and turban: blue, yellow, or white. The Sikh consider their beards and hair sacred in some way, so they never cut them. In spirit (maybe not in class features), if there would be paladins in your Indian campaign, they can only be Sikh. About the Sikh religion, it could really be described as a LG religion, monotheistic and actively practicing equality (I mean: no castes) and charity.</p><p></p><p>--PRIESTS: If (as told above) arcane magic doesn't exist, but only brahmin can cast divine spells only, I would suggest a couple of things: Brahmin would rather be of the Cloistered Cleric variant from Unearthed arcana. Shamans from Oriental Adventures would also fit well (except for the name). On the other hand, the cleric class, with its d8 hit-die, heavy armor, etc., absolutely doesn't fit with a Brahmin.</p><p></p><p>--MONKS & PSIONS: If you wouldn't allow arcane spellcasters, on the other hand monks and psionics classes are at home in an India setting. Just change the names: Monks become "Yogis", and Psions become "Sadhous". They all are mystically inclined people who spend their lives as hermits in search of the Nirvana (illumination). They are said to develop extraordinary supernatural abilities in "awakening their kundalini" (i.e.: name for Chi / Ki energy of Asians).</p><p></p><p>So many other things could be said about this subject...</p><p></p><p>I would love to play in an Indian campaign, but well...</p></blockquote><p></p>
[QUOTE="Turanil, post: 1742600, member: 9646"] Besides what equipment is used, the culture is most important. --PALADINS: despite the concept is originally a Christian like full plated knight, you have a great opportunity for adding paladins. The [B]Sikh[/B] have an extemely interesting religious tradition of holy defenders. They appeared during the 16th or 17th century when the Sikh were persecuted by the invading muslims. They created an order of what can be described as knight errants and paladins. Basically, they are religious warriors who perpetually travel the land and defend / help those (of their faith) in need. When not doing so, they will frequently have shows and contests of valor involving riding and swordfighting. The (sacred) equipment of any Sikh includes a curved sword, a rounded shield, and a long turban in which they wrap their hair. Their is only three allowed colors for their clothing and turban: blue, yellow, or white. The Sikh consider their beards and hair sacred in some way, so they never cut them. In spirit (maybe not in class features), if there would be paladins in your Indian campaign, they can only be Sikh. About the Sikh religion, it could really be described as a LG religion, monotheistic and actively practicing equality (I mean: no castes) and charity. --PRIESTS: If (as told above) arcane magic doesn't exist, but only brahmin can cast divine spells only, I would suggest a couple of things: Brahmin would rather be of the Cloistered Cleric variant from Unearthed arcana. Shamans from Oriental Adventures would also fit well (except for the name). On the other hand, the cleric class, with its d8 hit-die, heavy armor, etc., absolutely doesn't fit with a Brahmin. --MONKS & PSIONS: If you wouldn't allow arcane spellcasters, on the other hand monks and psionics classes are at home in an India setting. Just change the names: Monks become "Yogis", and Psions become "Sadhous". They all are mystically inclined people who spend their lives as hermits in search of the Nirvana (illumination). They are said to develop extraordinary supernatural abilities in "awakening their kundalini" (i.e.: name for Chi / Ki energy of Asians). So many other things could be said about this subject... I would love to play in an Indian campaign, but well... [/QUOTE]
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