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<blockquote data-quote="talinthas" data-source="post: 1742648" data-attributes="member: 10339"><p>honestly, for clerics, i'd suggest having to redo the entire spell list for an indian campaign. Use the stats of a wizard (no armor or weapons, etc), but a new, more focused spell list with things like heals, curses, polymorphs, enchantments, fireballs and other elemental spells, and the like. While the culture has a lot of history with ghosts and undead and such, necromancy doesnt really come up. </p><p> </p><p> Also, with monsters, things like Goblins, Ogres, ghosts, ghouls, and the like are fine. You'd also want to include Vanaras from OA, and a variant of Rakshasa, since the D&D one just doesnt fit, despite the name. </p><p> </p><p> classes- Fighter, variant cleric, divine bard (maybe the new chorister prestige class from the War of the Lance dragonlance book would fit- think Narada), monk, barbarian (Bhima from the Mahabharat), rogues, experts (or the new master base class from War of the Lance), and possibly psions. Rangers, druids, wiz/sorc, and paladins don't really work. While i understand the reasoning in calling Sikhs paladins above, in the old myths, EVERYONE who adventured was a warrior of god, so it doesn't flavorfully fit. I'd probably also divide class by some form of the caste system, and not allow multiclassing, since it also doesnt fit the flavor.</p><p> </p><p> I'd probably limit PCs to humans, with different regional and cultural feat packages, and so on. </p><p> </p><p> and you can't forget all the cool things like flying chariots and giant demons who sleep for thousands of years because they mispronounced the word asking for eternal life =)</p><p> </p><p> and dude, if you're doing the complete Puranas, maybe we should work together =)</p></blockquote><p></p>
[QUOTE="talinthas, post: 1742648, member: 10339"] honestly, for clerics, i'd suggest having to redo the entire spell list for an indian campaign. Use the stats of a wizard (no armor or weapons, etc), but a new, more focused spell list with things like heals, curses, polymorphs, enchantments, fireballs and other elemental spells, and the like. While the culture has a lot of history with ghosts and undead and such, necromancy doesnt really come up. Also, with monsters, things like Goblins, Ogres, ghosts, ghouls, and the like are fine. You'd also want to include Vanaras from OA, and a variant of Rakshasa, since the D&D one just doesnt fit, despite the name. classes- Fighter, variant cleric, divine bard (maybe the new chorister prestige class from the War of the Lance dragonlance book would fit- think Narada), monk, barbarian (Bhima from the Mahabharat), rogues, experts (or the new master base class from War of the Lance), and possibly psions. Rangers, druids, wiz/sorc, and paladins don't really work. While i understand the reasoning in calling Sikhs paladins above, in the old myths, EVERYONE who adventured was a warrior of god, so it doesn't flavorfully fit. I'd probably also divide class by some form of the caste system, and not allow multiclassing, since it also doesnt fit the flavor. I'd probably limit PCs to humans, with different regional and cultural feat packages, and so on. and you can't forget all the cool things like flying chariots and giant demons who sleep for thousands of years because they mispronounced the word asking for eternal life =) and dude, if you're doing the complete Puranas, maybe we should work together =) [/QUOTE]
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