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Looking for Input: Creating a Diablo 3 Demon Hunter
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<blockquote data-quote="MrMyth" data-source="post: 5360596" data-attributes="member: 61155"><p>On a complete tangent, I recall a friend created a 3.5 character that was a Drow who dual-wielded hand crossbows, designed after the Gun Kata of Equilabrium. (I think he was called "Drow Yun-Fat"...)</p><p> </p><p>Anyway, as for your actual question! Rogue actually can be perfectly decent at range, though doesn't do much with dual-wielding. I think there are a few ways to approach this, with the main downside being that most options for dual-wielding are focused on melee rather than ranged. </p><p> </p><p>Let's look at elements of the Demon Hunter and how to best represent them in-game: </p><p> </p><p><strong>Dual-Wielding Crossbows</strong>: Pretty easy to just carry two hand crossbows, but how to actually get an in-game benefit out of it? I don't know if there are any powers that let you fire both at once. However, picking up rogue or ranger powers that let you fire multiple times in a round can allow you the use of both. </p><p> </p><p><strong>Traps</strong>: One good approach is to just use consumables for this - there are some that can be handy for this (Blast Patch, Clockwork Bombs, etc.) The Hermetic Saboteur, a Wizard Paragon Path, gives some trap-based powers, and both wizards and artificers have some powers that can create trap-like effects. </p><p> </p><p><strong>Explosives: </strong>Options here again include either using various consumables or magic items that create explosions (Alchemist's Fire, Necklace of Fireballs, etc), or go with a class that can do so and reflavor powers as appropriate. Wizard and Artificer, again, both offer some good options. </p><p> </p><p><strong>Shadow Magic</strong>: Well, the assassin is the obvious choice here for Shadow powers. On the other hand, if you were already looking at some arcane options for traps, there are various wizard powers which might provide appropriate effects. And of course, if a drow, you have some shadow powers already built in.</p><p> </p><p>Conclusion: One build could include a Drow Rogue with a fondness for consumable items, and some multiclassing to Assassin or Warlock for shadow magic. Another could be a Drow Rogue or Ranger who is a multiclass or hybrid Wizard or Artificer. </p><p> </p><p>In terms of making as effective a character as possible... hard to go wrong with just lots of shooting as a rogue/ranger. Especially when combining Ruthless Hunter and Two-Fisted Shooter - lots of attacks can mean lots of crits, and your weapon is both High Crit and gives free attacks every time you crit.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5360596, member: 61155"] On a complete tangent, I recall a friend created a 3.5 character that was a Drow who dual-wielded hand crossbows, designed after the Gun Kata of Equilabrium. (I think he was called "Drow Yun-Fat"...) Anyway, as for your actual question! Rogue actually can be perfectly decent at range, though doesn't do much with dual-wielding. I think there are a few ways to approach this, with the main downside being that most options for dual-wielding are focused on melee rather than ranged. Let's look at elements of the Demon Hunter and how to best represent them in-game: [B]Dual-Wielding Crossbows[/B]: Pretty easy to just carry two hand crossbows, but how to actually get an in-game benefit out of it? I don't know if there are any powers that let you fire both at once. However, picking up rogue or ranger powers that let you fire multiple times in a round can allow you the use of both. [B]Traps[/B]: One good approach is to just use consumables for this - there are some that can be handy for this (Blast Patch, Clockwork Bombs, etc.) The Hermetic Saboteur, a Wizard Paragon Path, gives some trap-based powers, and both wizards and artificers have some powers that can create trap-like effects. [B]Explosives: [/B]Options here again include either using various consumables or magic items that create explosions (Alchemist's Fire, Necklace of Fireballs, etc), or go with a class that can do so and reflavor powers as appropriate. Wizard and Artificer, again, both offer some good options. [B]Shadow Magic[/B]: Well, the assassin is the obvious choice here for Shadow powers. On the other hand, if you were already looking at some arcane options for traps, there are various wizard powers which might provide appropriate effects. And of course, if a drow, you have some shadow powers already built in. Conclusion: One build could include a Drow Rogue with a fondness for consumable items, and some multiclassing to Assassin or Warlock for shadow magic. Another could be a Drow Rogue or Ranger who is a multiclass or hybrid Wizard or Artificer. In terms of making as effective a character as possible... hard to go wrong with just lots of shooting as a rogue/ranger. Especially when combining Ruthless Hunter and Two-Fisted Shooter - lots of attacks can mean lots of crits, and your weapon is both High Crit and gives free attacks every time you crit. [/QUOTE]
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