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Looking for input on a few spells
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<blockquote data-quote="Iku Rex" data-source="post: 3219232" data-attributes="member: 752"><p><strong>Some thoughts</strong></p><p></p><p>I wouldn't be so hung up on duplicating vampire abilities exactly. By high levels that's clearly not possible. Instead I'd make him a "vampire themed melee mage". After all, all vampires have class levels. (I see you're already doing that to some extent, but you still seem overly concerned with making him a perfect "vampire".)</p><p></p><p>Some suggestions for non-PHB "vampire spells". Most are easily modified to become more "vampy" in flavor. </p><p></p><p>Eyes of the Avoreal (lv1, BoED 99): +8 racial bonus on spot checks. (As a vampire.)</p><p>Heroics (lv 2, SC 113): Lets you duplicate some of those racial feats.</p><p>Shroud of Undeath (lv2, SC 189): Low-level sort-of-make-you-undead spell. </p><p>Undulant Innards (lv3, Lords of Madness 213): Crit immunity. </p><p>Dragonskin (lv3, SC 73): Bonus on natural armor and resistance to cold or electricity. (Or both, with a second casting.)</p><p>Spiderskin (lv3, SC 202): Another natural armor spell, this time with a bonus on hide and poison saves.</p><p>Iron Bones (lv4, SC 125): Third natural armor spell. Undead only - must use <em>shroud of undeath</em> or similar. +6, but no additional benefit. </p><p>Voice of the Dragon (lv 4, SC 232): Not an exact match (vampires only have racial bonus on bluff), but would work well I think.</p><p>Kiss of the Vampire (lv7, SC 128): <em>The</em> most obvious vampire-wannabe spell. Grants vampire like abilities.</p><p>Veil of Undeath (lv8, SC 229): Gives you a long list of undead traits.</p><p>Primal Hunter/Instinct/Senses/Speed (lv2/3/4/6, Dragon Magic 71): Long-duration spells that grant all sorts of minor "feral" bonuses. </p><p></p><p>Accelerated Movement (lv1, SC 7), Swift Expeditious Retreat (lv1, SC 85), Swift Fly (lv2, SC 96): Swift spells. They could add some magic to the character's movement without the obvious "the mage casts fly".</p><p>Lesser Celerity/Celerity/Greater Celerity (lv2/4/8): Act out of turn. Another way to represent supernatural quickness.</p><p></p><p>(I have more suggestions, but they're not quite as good fits for your theme.) </p><p></p><p>Some build suggestions. Get at least one level of monk, and the Ascetic Mage feat (CAdv, Cha-to-AC). Able Learner (Races of Destiny) (if human) for some vampy skills. Spell Thematics (PGtFaerun) to give the spells flavor and make them hard to recognize without actually making them unique to the character. Eschew Materials to avoid the non-scary rummaging around after the material component. Maybe Still and Silent Spell too.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 3219232, member: 752"] [b]Some thoughts[/b] I wouldn't be so hung up on duplicating vampire abilities exactly. By high levels that's clearly not possible. Instead I'd make him a "vampire themed melee mage". After all, all vampires have class levels. (I see you're already doing that to some extent, but you still seem overly concerned with making him a perfect "vampire".) Some suggestions for non-PHB "vampire spells". Most are easily modified to become more "vampy" in flavor. Eyes of the Avoreal (lv1, BoED 99): +8 racial bonus on spot checks. (As a vampire.) Heroics (lv 2, SC 113): Lets you duplicate some of those racial feats. Shroud of Undeath (lv2, SC 189): Low-level sort-of-make-you-undead spell. Undulant Innards (lv3, Lords of Madness 213): Crit immunity. Dragonskin (lv3, SC 73): Bonus on natural armor and resistance to cold or electricity. (Or both, with a second casting.) Spiderskin (lv3, SC 202): Another natural armor spell, this time with a bonus on hide and poison saves. Iron Bones (lv4, SC 125): Third natural armor spell. Undead only - must use [I]shroud of undeath[/I] or similar. +6, but no additional benefit. Voice of the Dragon (lv 4, SC 232): Not an exact match (vampires only have racial bonus on bluff), but would work well I think. Kiss of the Vampire (lv7, SC 128): [I]The[/I] most obvious vampire-wannabe spell. Grants vampire like abilities. Veil of Undeath (lv8, SC 229): Gives you a long list of undead traits. Primal Hunter/Instinct/Senses/Speed (lv2/3/4/6, Dragon Magic 71): Long-duration spells that grant all sorts of minor "feral" bonuses. Accelerated Movement (lv1, SC 7), Swift Expeditious Retreat (lv1, SC 85), Swift Fly (lv2, SC 96): Swift spells. They could add some magic to the character's movement without the obvious "the mage casts fly". Lesser Celerity/Celerity/Greater Celerity (lv2/4/8): Act out of turn. Another way to represent supernatural quickness. (I have more suggestions, but they're not quite as good fits for your theme.) Some build suggestions. Get at least one level of monk, and the Ascetic Mage feat (CAdv, Cha-to-AC). Able Learner (Races of Destiny) (if human) for some vampy skills. Spell Thematics (PGtFaerun) to give the spells flavor and make them hard to recognize without actually making them unique to the character. Eschew Materials to avoid the non-scary rummaging around after the material component. Maybe Still and Silent Spell too. [/QUOTE]
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