One of my players is wanting to research a spell that temporarily negates all of or some portion of a targets energy immunities.
I was thinking that I would allow something like:
Energy Immune creatures effected by the spell (Fort Save?) would take 50% damage from one element(chosen by the caster) for 1/min per caster level.
I am not sure what level/school such a spell should be either.
Ideas, Comments?
I was thinking that I would allow something like:
Energy Immune creatures effected by the spell (Fort Save?) would take 50% damage from one element(chosen by the caster) for 1/min per caster level.
I am not sure what level/school such a spell should be either.
Ideas, Comments?