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Looking for input - wilderness adventure.
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<blockquote data-quote="doghead" data-source="post: 4088508" data-attributes="member: 8243"><p>Thanks.</p><p></p><p>I tend to play at the lower levels, so I was thinking somewhere in the 1-5 range. But it could equally be scaled up I suppose. At this point, I don't think I will go as far as stating up all the participants. That way it remains more easily adapted to different levels, and systems I suppose.</p><p></p><p>I think that there are two key things I need to do. 1) Establish what kind of information the party can potentially gather before they arrive. 2) Establish the mechanics of the shaman's plan.</p><p></p><p>Other thoughts. </p><p></p><p>**** Perhaps the disease should be accompanied by some physical symptoms. A fever of sorts? Otherwise the players only have out of character knowledge that their character is ill.</p><p></p><p>*** Few in the town are literate. But the cleric likely is. A diary or record of events? There are likely to be few if any able minded people left in the town when the PC's show up, so their need to be something to give them an idea as to what is happening.</p><p></p><p>*** What if the villages have taken to some form of observance that the cleric disagrees with - ie. a witch/druid has moved into the area, perhaps an old shrine the villages have taken to leaving little gifts at. The cleric might see the events as some form of divine punishment, either by his own god or the other.</p><p></p><p>It would be nice to have a group to run this with. Play testing is the best way to iron out wrinkles. </p><p></p><p>*sigh*</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4088508, member: 8243"] Thanks. I tend to play at the lower levels, so I was thinking somewhere in the 1-5 range. But it could equally be scaled up I suppose. At this point, I don't think I will go as far as stating up all the participants. That way it remains more easily adapted to different levels, and systems I suppose. I think that there are two key things I need to do. 1) Establish what kind of information the party can potentially gather before they arrive. 2) Establish the mechanics of the shaman's plan. Other thoughts. **** Perhaps the disease should be accompanied by some physical symptoms. A fever of sorts? Otherwise the players only have out of character knowledge that their character is ill. *** Few in the town are literate. But the cleric likely is. A diary or record of events? There are likely to be few if any able minded people left in the town when the PC's show up, so their need to be something to give them an idea as to what is happening. *** What if the villages have taken to some form of observance that the cleric disagrees with - ie. a witch/druid has moved into the area, perhaps an old shrine the villages have taken to leaving little gifts at. The cleric might see the events as some form of divine punishment, either by his own god or the other. It would be nice to have a group to run this with. Play testing is the best way to iron out wrinkles. *sigh* doghead aka thotd [/QUOTE]
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