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Looking for input - wilderness adventure.
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<blockquote data-quote="doghead" data-source="post: 4090801" data-attributes="member: 8243"><p>New material </p><p>- outline of Fallon troups and orc shaman and band, Bainlunders </p><p>- outline of disease progression </p><p>- expanded timeline, added details. Actually, will hold off on this until it is more developed.</p><p></p><p>- PARTICIPANTS -</p><p></p><p>- Orc Shaman - </p><p></p><p>1 orc shaman: driven by his hunger for revenge, he has turned to the darkest of the old gods - more primal forces than old man with beard.</p><p>half dozen orc hunters/warriors: The shaman recruited a number of malcontents from the surrounding tribes. They are moderately experienced. They are enthusiastic when things are going well and they get to beat-up on the weak. But have little loyalty to the cause beyond self interest. They have little stomach for a fight.</p><p></p><p>- Fallon Troops -</p><p></p><p>Commander: A young career soldier. Has little liking for the task. But proud, and likely to be stubborn.</p><p>2 Lieutenants:</p><p>2 infantry squads: basic soldiers, perhaps one or two more experienced members.</p><p>1 skirmisher squad: generally more experienced, but a bit cock sure. Similar fighting skills to the above squads, but with some stealth/survival stuff as well.</p><p>2 priests of some un-dead butt kicking deity.</p><p></p><p>- Bainlunders - </p><p></p><p>During their fight from Fallon, the Bainlunders helped the refugees, and were instrumental in helping the Vikians establish their village. The Bainlunders are mostly herdsmen. In subsequent years, there was significant trade between the two people, the Bainlunders selling cattle, the Vikians crafted goods.</p><p></p><p>- DISEASE PROGRESSION -</p><p></p><p>The progression of the disease depends upon a number of factors; initial intelligence, daily Int loss, periods of recovery. But for an average person with 10 Int.</p><p></p><p>* Int 8 (2 days after infection)</p><p>no real behaviour change except perhaps some frustration with loss of ability with craft, knowledge tasks.</p><p></p><p>* Int 6 (4 days after infection)</p><p>less inclined to tasks without immediate benefit, some loss of social restraint, increased interest in food and sleep.</p><p></p><p>* Int 4 (6 days after infection)</p><p>no interest in things without immediate benefit, tendency to use aggression to settle conflicts, tendency to wonder off and sleep, speech becomes broken/simplified, more sexually aggressive.</p><p></p><p>* Int 2 (8 days after infection)</p><p> behaves much as an animal, interests limited to food, shelter and sex, conflicts resolved by displays of aggression, fighting.</p><p></p><p></p><p>[[Rant #1 - religion and village priests]] </p><p></p><p>This is where D&D seems a bit of an odd cludge to me. It tries to mix the 'church in every village' idea of Christian Europe with the pantheon of gods of the ancient world. So what would they have in a small village like Duvik. It would seem to me that the Healing and Plant domains would be popular, with Earth and Animal also up there. Weather would be good if they had it, as would Fertility. Of course, the domains are more geared towards adventurers than village priests. So anyways, to cut a long story short, do what I do and make the setting monotheistic. Failing that, choose whichever god works for you.</p><p></p><p>[[Aside #1 - the Bainlunders]] </p><p></p><p>This adventure was last attempted in LEW. LEW is a shared setting, so if someone says 'such and such is here' and your party goes there, then they will see 'such and such'. </p><p></p><p>The Bainlunders were a creation of Uriel. According to Uriel, they won't accept coin, only barter. They are also one of the few people on friendly terms with the dwarves of the Stonepike Mountains (also one of Uriel's creations I believe). The dwarves call them Stonebrother or something similar. </p><p></p><p>If you go with this, then the Bainlunders would be a natural intermediary between the Vikian's and the dwarves, in whose territory the Vikians ultimately settled. I imagined some sort of treaty between the two people, establishing limits on the Vikians territory (and perhaps activities). Also, given that the Vikians probably had little coin when the fled, then the Bainlunders would be natural trading partners, given that the majority of the Vikians were originally artisans and craftspeople. </p><p></p><p>Edit: Hey Hero, Aholibamah, thanks for the input. I've added some details of physical symptoms. I did include language, although not the desire to eat brains <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="doghead, post: 4090801, member: 8243"] New material - outline of Fallon troups and orc shaman and band, Bainlunders - outline of disease progression - expanded timeline, added details. Actually, will hold off on this until it is more developed. - PARTICIPANTS - - Orc Shaman - 1 orc shaman: driven by his hunger for revenge, he has turned to the darkest of the old gods - more primal forces than old man with beard. half dozen orc hunters/warriors: The shaman recruited a number of malcontents from the surrounding tribes. They are moderately experienced. They are enthusiastic when things are going well and they get to beat-up on the weak. But have little loyalty to the cause beyond self interest. They have little stomach for a fight. - Fallon Troops - Commander: A young career soldier. Has little liking for the task. But proud, and likely to be stubborn. 2 Lieutenants: 2 infantry squads: basic soldiers, perhaps one or two more experienced members. 1 skirmisher squad: generally more experienced, but a bit cock sure. Similar fighting skills to the above squads, but with some stealth/survival stuff as well. 2 priests of some un-dead butt kicking deity. - Bainlunders - During their fight from Fallon, the Bainlunders helped the refugees, and were instrumental in helping the Vikians establish their village. The Bainlunders are mostly herdsmen. In subsequent years, there was significant trade between the two people, the Bainlunders selling cattle, the Vikians crafted goods. - DISEASE PROGRESSION - The progression of the disease depends upon a number of factors; initial intelligence, daily Int loss, periods of recovery. But for an average person with 10 Int. * Int 8 (2 days after infection) no real behaviour change except perhaps some frustration with loss of ability with craft, knowledge tasks. * Int 6 (4 days after infection) less inclined to tasks without immediate benefit, some loss of social restraint, increased interest in food and sleep. * Int 4 (6 days after infection) no interest in things without immediate benefit, tendency to use aggression to settle conflicts, tendency to wonder off and sleep, speech becomes broken/simplified, more sexually aggressive. * Int 2 (8 days after infection) behaves much as an animal, interests limited to food, shelter and sex, conflicts resolved by displays of aggression, fighting. [[Rant #1 - religion and village priests]] This is where D&D seems a bit of an odd cludge to me. It tries to mix the 'church in every village' idea of Christian Europe with the pantheon of gods of the ancient world. So what would they have in a small village like Duvik. It would seem to me that the Healing and Plant domains would be popular, with Earth and Animal also up there. Weather would be good if they had it, as would Fertility. Of course, the domains are more geared towards adventurers than village priests. So anyways, to cut a long story short, do what I do and make the setting monotheistic. Failing that, choose whichever god works for you. [[Aside #1 - the Bainlunders]] This adventure was last attempted in LEW. LEW is a shared setting, so if someone says 'such and such is here' and your party goes there, then they will see 'such and such'. The Bainlunders were a creation of Uriel. According to Uriel, they won't accept coin, only barter. They are also one of the few people on friendly terms with the dwarves of the Stonepike Mountains (also one of Uriel's creations I believe). The dwarves call them Stonebrother or something similar. If you go with this, then the Bainlunders would be a natural intermediary between the Vikian's and the dwarves, in whose territory the Vikians ultimately settled. I imagined some sort of treaty between the two people, establishing limits on the Vikians territory (and perhaps activities). Also, given that the Vikians probably had little coin when the fled, then the Bainlunders would be natural trading partners, given that the majority of the Vikians were originally artisans and craftspeople. Edit: Hey Hero, Aholibamah, thanks for the input. I've added some details of physical symptoms. I did include language, although not the desire to eat brains :) [/QUOTE]
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