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<blockquote data-quote="doghead" data-source="post: 4098495" data-attributes="member: 8243"><p>adventure - duvik - update 2.</p><p></p><p>* added some details to Orc contingent</p><p>* expanded on the Fallon contingent's objectives.</p><p></p><p>- Orc Shaman - </p><p></p><p>1 orc shaman: driven by his hunger for revenge, he has turned to the darkest of the old gods - more primal forces than old man with beard.</p><p>half dozen orc hunters/warriors: The shaman recruited a number of malcontents from the surrounding tribes with promises of loot, as well as positions of power in the new tribe that will be formed to re-take possession of the valley. They are moderately experienced fighters and hunters. They are enthusiastic enough supporters when things are going well and they get to beat-up on the weak. But have little loyalty to the cause beyond self interest. They have little stomach for a fight.</p><p></p><p>Alternatives to orc followers - bugbears, gnolls, goblins (good for scouts and sentries).</p><p></p><p>In an effort to hide his actions and spread confusion, the shaman has had his warriors paint their armour red, as well as wear face masks and wigs designed to give the warriors a hellish or demonic appearance. While the disguise would not be hard to see through in normal circumstances, in heat of battle, or in poor light conditions it is reasonably effective. Through in a few smoke bombs and thunder-stones, and it gets even more effective.</p><p></p><p>- Fallon Troops -</p><p></p><p>The Fallon contingent has been tasked with assisting the people of Duvik. It consists of around 30 individuals.</p><p></p><p>The commander has also be tasked with getting the people of Duvik to formally acknowledge Fallon as the rightful ruling authority over Duvik village and valley. Along with this would come, of course, the obligation to pay taxes to Fallon. </p><p></p><p>This acknowledgement would also make Duvik subject to Fallon's laws. One law of particular significance is Fallon's right to restrict trade with those outside Fallon. This law would allow Fallon to cut Orussus out of the silver trade with Duvik in favour of Fallon's own merchants. [[or instead of a law prohibiting sales, they could simply increase the duty on the silver until it is priced out of the market for anyone outside Fallon.]]</p><p></p><p>The Fallon commander expects to be able to use his assistance as leverage in 'negotiating' an agreement. This is largely what is expected of him by his superiors. Of course, the commander is working on the assumption that there will be someone to negotiate with. </p><p></p><p>Commander: A career soldier. Has little liking for the task. But proud, and likely to be stubborn. Especially if he feels that he is being bested by mere 'opportunists and sell swords'.</p><p>Commander's aide:</p><p>2 Lieutenants:</p><p>2 infantry squads: 6-8 basic soldiers, perhaps one or two more experienced members. </p><p>1 skirmisher squad: 6-8 generally more experienced soldiers. A bit cock sure. Similar fighting skills to the above squads, but with some stealth/survival stuff as well. </p><p>3 priests of some angry un-dead butt kicking deity. One mid level, two lower level acolytes.</p></blockquote><p></p>
[QUOTE="doghead, post: 4098495, member: 8243"] adventure - duvik - update 2. * added some details to Orc contingent * expanded on the Fallon contingent's objectives. - Orc Shaman - 1 orc shaman: driven by his hunger for revenge, he has turned to the darkest of the old gods - more primal forces than old man with beard. half dozen orc hunters/warriors: The shaman recruited a number of malcontents from the surrounding tribes with promises of loot, as well as positions of power in the new tribe that will be formed to re-take possession of the valley. They are moderately experienced fighters and hunters. They are enthusiastic enough supporters when things are going well and they get to beat-up on the weak. But have little loyalty to the cause beyond self interest. They have little stomach for a fight. Alternatives to orc followers - bugbears, gnolls, goblins (good for scouts and sentries). In an effort to hide his actions and spread confusion, the shaman has had his warriors paint their armour red, as well as wear face masks and wigs designed to give the warriors a hellish or demonic appearance. While the disguise would not be hard to see through in normal circumstances, in heat of battle, or in poor light conditions it is reasonably effective. Through in a few smoke bombs and thunder-stones, and it gets even more effective. - Fallon Troops - The Fallon contingent has been tasked with assisting the people of Duvik. It consists of around 30 individuals. The commander has also be tasked with getting the people of Duvik to formally acknowledge Fallon as the rightful ruling authority over Duvik village and valley. Along with this would come, of course, the obligation to pay taxes to Fallon. This acknowledgement would also make Duvik subject to Fallon's laws. One law of particular significance is Fallon's right to restrict trade with those outside Fallon. This law would allow Fallon to cut Orussus out of the silver trade with Duvik in favour of Fallon's own merchants. [[or instead of a law prohibiting sales, they could simply increase the duty on the silver until it is priced out of the market for anyone outside Fallon.]] The Fallon commander expects to be able to use his assistance as leverage in 'negotiating' an agreement. This is largely what is expected of him by his superiors. Of course, the commander is working on the assumption that there will be someone to negotiate with. Commander: A career soldier. Has little liking for the task. But proud, and likely to be stubborn. Especially if he feels that he is being bested by mere 'opportunists and sell swords'. Commander's aide: 2 Lieutenants: 2 infantry squads: 6-8 basic soldiers, perhaps one or two more experienced members. 1 skirmisher squad: 6-8 generally more experienced soldiers. A bit cock sure. Similar fighting skills to the above squads, but with some stealth/survival stuff as well. 3 priests of some angry un-dead butt kicking deity. One mid level, two lower level acolytes. [/QUOTE]
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