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<blockquote data-quote="doghead" data-source="post: 4102752" data-attributes="member: 8243"><p>adventure - Duvik - Update 4</p><p></p><p>* expanded on rival orcs and dwarf clan. Introduced the possibility of an artefact. Good for getting a little rivalry going maybe.</p><p></p><p>- OTHER POTENTIAL PARTICIPANTS -</p><p></p><p>- Orc Tribe -</p><p></p><p>The renegade orc shaman has called upon forces forbidden by his people. Troubling omens (or something) brings the shaman's actions to the attention of another tribal shaman, who send a junior shaman along with a few warriors to investigate. In the dream there is some indication that they renegade has an artefact of some power. The tribal shaman wants it, if it exists. Given its nature, he will probably destroy it. But he doesn't know for sure what it is, or even if there is an artefact at all.</p><p></p><p>These orcs also have no love for humans, but they may be willing to work with them in order to overcome the renegade shaman. But its not the sort of thing they will be easily convinced to do so. Initially, they will somewhat unfriendly. It will take some effort to change that. Nor will they be very reliable as allies. If they see an opportunity to achieve their aims, they will take it.</p><p></p><p>NPC Descriptions</p><p></p><p>Junior Shaman, lowish-middle level.</p><p>3-4 orc warriors: reasonably experienced hunters and warriors. Very capable in the wilderness and mountains. short spear, hand weapon, dagger, light armour.</p><p></p><p>Timeline additions:</p><p></p><p>*** (day 11) The small band arrives in the valley. They spend a couple of days scouting the valley and watching the village. </p><p></p><p>*** (day 12) They spot the renegade orcs raiding the village. They follow the renegades, but ... </p><p></p><p>- Dwarf Clan Hyborus -</p><p></p><p>The Stonepike mountains are largely controlled by the dwarves. The closest Clan to the Duvik valley is Clan Hyborus. As originally written, the dwarves have very little to do with the human cities. Clan Hyborus are little different from their fellow dwarves in this regard. </p><p></p><p>The dwarves are reluctant to get involved. Caution plays a big part in this. But there are other reasons for them holding back. The dwarves have little love for humans. Although the current mining falls within the agreement between the dwarves and the Vikians, elements with the dwarven society are concerned about the possibility of the human mining activities expanding into the dwarven territory. Elements within the Clan would be happy to see the humans leave the valley and their mountains. </p><p></p><p>Of course, they do not want to see an orcish tribe re-establish itself in the valley. If the dwarves learn that orcs are involved, elements of the clan would become more keen to help. Not all however. Some of the more committed isolationists think it is better to let the orcs drive the humans out, then the dwarves can deal with the orcs later.</p><p></p><p>Like most clans, Hyborus have a network of tunnels that allow them to travel through the mountains without having to come to the surface. Clan Hyborus have a hidden gate about six hours march from the village. It is secured by a solid locked door. Guards are not usually stationed at this gate. From the gate to the centre of the clan stronghold is another day's march via tunnels through the mountains.</p><p></p><p>The location of the gate is not known to the villagers, but they know that there is a gate somewhere, and its approximate direction from the village.</p><p></p><p>Upon receiving news of the problems in the Duvik valley, the dwarves will send a small garrison to man the Duvik valley gate. It will be lead by a minor clan noble, and include a priest and a dozen warrior/scouts. Once established, a small band of about 4 will be sent into the valley to see what is happening.</p><p></p><p>NPC Descriptions</p><p></p><p>Noble: traditional, cautious. reluctant to make decisions without consulting the council first. Messages take about 48 hours to do a round trip. several hand weapons, medium armour, shield.</p><p>Priest: ...</p><p>Mage (?)</p><p>8-10 Warriors: hand weapon, crossbow, medium armour, heavy shield</p><p>3-4 Scouts: hand weapon, crossbow, light armour (scouts)</p><p></p><p>Timeline Additions</p><p></p><p>*** (day 16) Dwarves arrive at the gate and set up the garrison.</p><p>*** (day 17) The priest and 3 scouts are sent to the village.</p></blockquote><p></p>
[QUOTE="doghead, post: 4102752, member: 8243"] adventure - Duvik - Update 4 * expanded on rival orcs and dwarf clan. Introduced the possibility of an artefact. Good for getting a little rivalry going maybe. - OTHER POTENTIAL PARTICIPANTS - - Orc Tribe - The renegade orc shaman has called upon forces forbidden by his people. Troubling omens (or something) brings the shaman's actions to the attention of another tribal shaman, who send a junior shaman along with a few warriors to investigate. In the dream there is some indication that they renegade has an artefact of some power. The tribal shaman wants it, if it exists. Given its nature, he will probably destroy it. But he doesn't know for sure what it is, or even if there is an artefact at all. These orcs also have no love for humans, but they may be willing to work with them in order to overcome the renegade shaman. But its not the sort of thing they will be easily convinced to do so. Initially, they will somewhat unfriendly. It will take some effort to change that. Nor will they be very reliable as allies. If they see an opportunity to achieve their aims, they will take it. NPC Descriptions Junior Shaman, lowish-middle level. 3-4 orc warriors: reasonably experienced hunters and warriors. Very capable in the wilderness and mountains. short spear, hand weapon, dagger, light armour. Timeline additions: *** (day 11) The small band arrives in the valley. They spend a couple of days scouting the valley and watching the village. *** (day 12) They spot the renegade orcs raiding the village. They follow the renegades, but ... - Dwarf Clan Hyborus - The Stonepike mountains are largely controlled by the dwarves. The closest Clan to the Duvik valley is Clan Hyborus. As originally written, the dwarves have very little to do with the human cities. Clan Hyborus are little different from their fellow dwarves in this regard. The dwarves are reluctant to get involved. Caution plays a big part in this. But there are other reasons for them holding back. The dwarves have little love for humans. Although the current mining falls within the agreement between the dwarves and the Vikians, elements with the dwarven society are concerned about the possibility of the human mining activities expanding into the dwarven territory. Elements within the Clan would be happy to see the humans leave the valley and their mountains. Of course, they do not want to see an orcish tribe re-establish itself in the valley. If the dwarves learn that orcs are involved, elements of the clan would become more keen to help. Not all however. Some of the more committed isolationists think it is better to let the orcs drive the humans out, then the dwarves can deal with the orcs later. Like most clans, Hyborus have a network of tunnels that allow them to travel through the mountains without having to come to the surface. Clan Hyborus have a hidden gate about six hours march from the village. It is secured by a solid locked door. Guards are not usually stationed at this gate. From the gate to the centre of the clan stronghold is another day's march via tunnels through the mountains. The location of the gate is not known to the villagers, but they know that there is a gate somewhere, and its approximate direction from the village. Upon receiving news of the problems in the Duvik valley, the dwarves will send a small garrison to man the Duvik valley gate. It will be lead by a minor clan noble, and include a priest and a dozen warrior/scouts. Once established, a small band of about 4 will be sent into the valley to see what is happening. NPC Descriptions Noble: traditional, cautious. reluctant to make decisions without consulting the council first. Messages take about 48 hours to do a round trip. several hand weapons, medium armour, shield. Priest: ... Mage (?) 8-10 Warriors: hand weapon, crossbow, medium armour, heavy shield 3-4 Scouts: hand weapon, crossbow, light armour (scouts) Timeline Additions *** (day 16) Dwarves arrive at the gate and set up the garrison. *** (day 17) The priest and 3 scouts are sent to the village. [/QUOTE]
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