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Looking for "lore-rich" adventures (with a strong sense of history, myth, bits of lore, etc)
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<blockquote data-quote="Mercurius" data-source="post: 6446694" data-attributes="member: 59082"><p>You know how some adventures seem more or less "lore-rich," the feeling that history, legend and myth--story in all its forms--is alive and enmeshed in the adventure? A more generic adventure might seem as if grown in a test-tube, while a more lore-rich setting seems as if it is grown from a deep and complex history and setting. The locations and sites have a feeling of context and history that doesn't feel paper-thin. A lore-rich adventure tends to carry a feeling of myth and vitality to it, as if it is part of a larger Story.</p><p></p><p>I'm not necessarily talking about how much an adventure is linked to a setting, mind you. That could have something to do with it, but an adventure can be "setting-agnostic" and still be lore-rich. </p><p></p><p>An example of a lore-rich setting is the old AD&D <em>Tomb of Horrors. </em>The presence and history of Acererak is palpable in every room (should we call it demi-lore-rich? Bad pun). Certainly it has the feeling and soil of Greyhawk, but it could be transplanted into nearly any fantasy world. Some like to bag on <em>Ruins of Undermountain, </em>but there's a lore-rich quality to it -- at least from my memory; I haven't looked at it in years.</p><p></p><p>What say you? What adventures--any edition, any type--are particularly lore-rich? If you feel like it, what adventures are particularly "lore-poor"?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6446694, member: 59082"] You know how some adventures seem more or less "lore-rich," the feeling that history, legend and myth--story in all its forms--is alive and enmeshed in the adventure? A more generic adventure might seem as if grown in a test-tube, while a more lore-rich setting seems as if it is grown from a deep and complex history and setting. The locations and sites have a feeling of context and history that doesn't feel paper-thin. A lore-rich adventure tends to carry a feeling of myth and vitality to it, as if it is part of a larger Story. I'm not necessarily talking about how much an adventure is linked to a setting, mind you. That could have something to do with it, but an adventure can be "setting-agnostic" and still be lore-rich. An example of a lore-rich setting is the old AD&D [I]Tomb of Horrors. [/I]The presence and history of Acererak is palpable in every room (should we call it demi-lore-rich? Bad pun). Certainly it has the feeling and soil of Greyhawk, but it could be transplanted into nearly any fantasy world. Some like to bag on [I]Ruins of Undermountain, [/I]but there's a lore-rich quality to it -- at least from my memory; I haven't looked at it in years. What say you? What adventures--any edition, any type--are particularly lore-rich? If you feel like it, what adventures are particularly "lore-poor"? [/QUOTE]
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Looking for "lore-rich" adventures (with a strong sense of history, myth, bits of lore, etc)
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