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Looking for "lore-rich" adventures (with a strong sense of history, myth, bits of lore, etc)
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<blockquote data-quote="Mercurius" data-source="post: 6446752" data-attributes="member: 59082"><p>Here's an example of what I mean. Let's say the adventuring party is in a dungeon and finds a shrine in which they discover a magical scepter. In a typical "lore-poor" adventure that scepter would just have a simple function, say to open a door in another part of the dungeon, or perhaps it just has certain powers. In a "lore-rich" adventure, that scepter would have history. Perhaps it was stolen by the jealous brother of a long-dead king. The jealous brother used its powers to create the dungeon, within which he buried the remains and trapped the souls of his brother and his court. The scepter is made from a kind of meteoric ore that came from an exploded world; within the metal are trapped the life-essence of the beings of that world, who cry out for release - which in turn placed the curse on the family. The owner of the scepter will begin to hear the voices of the trapped spirits, which will eventually drive him or her mad....and so forth.</p><p></p><p>Or it could just be little tid-bits, like they find the journal of a former adventurer who died in the dungeon, and the notes include some tid-bits of information and history about the dungeon. Or as they explore the ruins of a place they gradually piece together its history. It isn't just a dungeon with monsters and stuff, but a place with history, with a Story. That sort of thing. A "lore-weak" adventure is very functional - it has maps and dungeons, even plots and characters, but it doesn't have history, myth, or legend. It doesn't feel "drenched" in the flavor of the world it was grown out of.</p><p></p><p>And I'm not really talking about politics either. That's fine, but its another thing altogether. The emphasis here is on a feeling of historical (and legendary) context.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6446752, member: 59082"] Here's an example of what I mean. Let's say the adventuring party is in a dungeon and finds a shrine in which they discover a magical scepter. In a typical "lore-poor" adventure that scepter would just have a simple function, say to open a door in another part of the dungeon, or perhaps it just has certain powers. In a "lore-rich" adventure, that scepter would have history. Perhaps it was stolen by the jealous brother of a long-dead king. The jealous brother used its powers to create the dungeon, within which he buried the remains and trapped the souls of his brother and his court. The scepter is made from a kind of meteoric ore that came from an exploded world; within the metal are trapped the life-essence of the beings of that world, who cry out for release - which in turn placed the curse on the family. The owner of the scepter will begin to hear the voices of the trapped spirits, which will eventually drive him or her mad....and so forth. Or it could just be little tid-bits, like they find the journal of a former adventurer who died in the dungeon, and the notes include some tid-bits of information and history about the dungeon. Or as they explore the ruins of a place they gradually piece together its history. It isn't just a dungeon with monsters and stuff, but a place with history, with a Story. That sort of thing. A "lore-weak" adventure is very functional - it has maps and dungeons, even plots and characters, but it doesn't have history, myth, or legend. It doesn't feel "drenched" in the flavor of the world it was grown out of. And I'm not really talking about politics either. That's fine, but its another thing altogether. The emphasis here is on a feeling of historical (and legendary) context. [/QUOTE]
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Looking for "lore-rich" adventures (with a strong sense of history, myth, bits of lore, etc)
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