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Looking for low-magic D&D world for Cthulhu crossover
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<blockquote data-quote="Desdichado" data-source="post: 1215216" data-attributes="member: 2205"><p>I'm not a real Kalamar expert, but I'd say it's comparable to Greyhawk turned down a few notches towards "realistic." There's no such thing as avatars tromping about the landscape, or other earth-shattering plot hooks like that. The plot hooks are more about the politics of the empires and kingdoms and their relationships with each other. "High level" NPCs are in their low teens at most in terms of level. Magic is D&D magic in terms of mechanics, but is considered to be less prevalent by far than a setting such as Forgotten Realms, for instance.</p><p></p><p>In short, I think it sounds to be almost exactly what you're looking for in this case. Of course, that all depends on exactly how much you want to "mod" the setting to make it Cthulhu-esque. Do you just want to tack on Cthulhu and Co. and the associated thematic elements, or do you want to completely redo magic to be like Call of Cthulhu?</p><p></p><p>Actually, either way I think Kalamar makes an excellent choice, but of course, you'll have to redo all the magic user NPCs and the like. It'll also make the modules considerably less useful than they otherwise would be.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1215216, member: 2205"] I'm not a real Kalamar expert, but I'd say it's comparable to Greyhawk turned down a few notches towards "realistic." There's no such thing as avatars tromping about the landscape, or other earth-shattering plot hooks like that. The plot hooks are more about the politics of the empires and kingdoms and their relationships with each other. "High level" NPCs are in their low teens at most in terms of level. Magic is D&D magic in terms of mechanics, but is considered to be less prevalent by far than a setting such as Forgotten Realms, for instance. In short, I think it sounds to be almost exactly what you're looking for in this case. Of course, that all depends on exactly how much you want to "mod" the setting to make it Cthulhu-esque. Do you just want to tack on Cthulhu and Co. and the associated thematic elements, or do you want to completely redo magic to be like Call of Cthulhu? Actually, either way I think Kalamar makes an excellent choice, but of course, you'll have to redo all the magic user NPCs and the like. It'll also make the modules considerably less useful than they otherwise would be. [/QUOTE]
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Looking for low-magic D&D world for Cthulhu crossover
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