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Looking for low-magic D&D world for Cthulhu crossover
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1218499" data-attributes="member: 7177"><p>I've just thought of an idea how to adapt the Mythos magic system from Cthulhu d20 to D&D:</p><p></p><p>First of all, anyone can learn <em>any</em> spell if he makes the necessary Spellcraft check (DC 15 + spell level). But only those who could cast it ordinarily (wizards, clerics, etc.) can cast the spell <em>safely</em>.</p><p></p><p>This system requires that you use the Sanity system from CoC d20. Casting a spell without the usual prerequisites costs Sanity:</p><p></p><p>0-level and 1st level spells: 1</p><p>2nd: 1d2</p><p>3rd: 1d3</p><p>4td: 1d4</p><p>5th: 1d6</p><p>6th: 1d8</p><p>7th: 1d10</p><p>8th: 1d12</p><p>9th: 1d20</p><p></p><p>It also does temporary attribute damage:</p><p></p><p>0-level spells: 0</p><p>1st: 2</p><p>2nd: 2</p><p>3rd: 4</p><p>4td: 4</p><p>5th: 6</p><p>6th: 6</p><p>7th: 8</p><p>8th: 8</p><p>9th: 10</p><p></p><p>I'd probably link specific spell schools to specific attributes - Enchantment to Charisma, for example...</p><p></p><p>Casting spells with permanent XP costs also does permanent attribute damage that cannot be recovered through any means.</p><p></p><p>The "caster level" is always the minimum level ordinarily required to cast the spell, or the spellcaster level if the caster is already a spellcaster (any type).</p><p></p><p>This nicely empathizes that power in a Mythos universe is easy to get - but there is a terrible price to be paid for it.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1218499, member: 7177"] I've just thought of an idea how to adapt the Mythos magic system from Cthulhu d20 to D&D: First of all, anyone can learn [i]any[/i] spell if he makes the necessary Spellcraft check (DC 15 + spell level). But only those who could cast it ordinarily (wizards, clerics, etc.) can cast the spell [i]safely[/i]. This system requires that you use the Sanity system from CoC d20. Casting a spell without the usual prerequisites costs Sanity: 0-level and 1st level spells: 1 2nd: 1d2 3rd: 1d3 4td: 1d4 5th: 1d6 6th: 1d8 7th: 1d10 8th: 1d12 9th: 1d20 It also does temporary attribute damage: 0-level spells: 0 1st: 2 2nd: 2 3rd: 4 4td: 4 5th: 6 6th: 6 7th: 8 8th: 8 9th: 10 I'd probably link specific spell schools to specific attributes - Enchantment to Charisma, for example... Casting spells with permanent XP costs also does permanent attribute damage that cannot be recovered through any means. The "caster level" is always the minimum level ordinarily required to cast the spell, or the spellcaster level if the caster is already a spellcaster (any type). This nicely empathizes that power in a Mythos universe is easy to get - but there is a terrible price to be paid for it. What do you think? [/QUOTE]
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