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Looking for magic items with 'quirks'
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<blockquote data-quote="Psychotic Jim" data-source="post: 5144853" data-attributes="member: 547"><p>I find that (semi)intelligent (but alien and enigmatic) items can add flavor to the game</p><p></p><p>For example, in Ravenloft they had a few cloaker variants that mimicked normal cloaks until you put them on, and then they took you on a host. One acted like a ring of regeneration, getting its nourishment by healing your wounds, but any positive energy from healing spells would hurt it and then it would pass the damage onto you. The others would enable you to drain levels or con, but if you didn't, then they would drain yours.</p><p></p><p>In my Freeport Pathfinder campaign where magical items seem to be fewer, I have sort of tentatively combined this intelligent magic, symbiotic cloak idea with the weapon of legacy idea of magical items growing more powerful with those who wield them. The characters have found a cloak that for right now is only a +1 Cloak of Resistance, but has the potential to grow into something more powerful later on. It hooks its clasps around the neck in such a fashion as to hold tightly onto a bonded character. </p><p></p><p>Although, rather, I’d say the cloak probably bonds to a group rather than a single individual. This is because when one player lost the host character by getting him arrested by Milton Drac’s men, the players were surprised to find the cloak stalking the others. It picked a new host from among the current PC roster, and the characters awoke to find it having “claimed” its new host. Its method of locomotion (being solely done “off camera”) remains a mystery to them though).</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5144853, member: 547"] I find that (semi)intelligent (but alien and enigmatic) items can add flavor to the game For example, in Ravenloft they had a few cloaker variants that mimicked normal cloaks until you put them on, and then they took you on a host. One acted like a ring of regeneration, getting its nourishment by healing your wounds, but any positive energy from healing spells would hurt it and then it would pass the damage onto you. The others would enable you to drain levels or con, but if you didn't, then they would drain yours. In my Freeport Pathfinder campaign where magical items seem to be fewer, I have sort of tentatively combined this intelligent magic, symbiotic cloak idea with the weapon of legacy idea of magical items growing more powerful with those who wield them. The characters have found a cloak that for right now is only a +1 Cloak of Resistance, but has the potential to grow into something more powerful later on. It hooks its clasps around the neck in such a fashion as to hold tightly onto a bonded character. Although, rather, I’d say the cloak probably bonds to a group rather than a single individual. This is because when one player lost the host character by getting him arrested by Milton Drac’s men, the players were surprised to find the cloak stalking the others. It picked a new host from among the current PC roster, and the characters awoke to find it having “claimed” its new host. Its method of locomotion (being solely done “off camera”) remains a mystery to them though). [/QUOTE]
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