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Looking for Meso American Adventures
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<blockquote data-quote="Lancelot" data-source="post: 6621791" data-attributes="member: 30022"><p>If you can find an old copy of Dragon magazine #70 (February 1983), check out the Mechica module. It's a mid-level (AD&D) introduction to a Meso-American setting (basically, a D&D riff on Tenochtitlan) that has a few interesting ideas. At less than a dozen pages, it's not at the level of Dread or Tamoachan, but it's worth a look if you can get cheap access to it.</p><p></p><p>There's the Savage Tide adventure path from the latter days of Dungeon magazine (3.5e). The "middle" modules of that AP basically revisit Isle of Dread. If your players are familiar with the original, there's a chance they're not familiar with the more modern remake. Savage Tide even briefly visits a small part of the Tamoachan complex in one of the earlier modules in the series. There were 12 issues in the series. After about issue 8, the AP goes to "other places.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6621791, member: 30022"] If you can find an old copy of Dragon magazine #70 (February 1983), check out the Mechica module. It's a mid-level (AD&D) introduction to a Meso-American setting (basically, a D&D riff on Tenochtitlan) that has a few interesting ideas. At less than a dozen pages, it's not at the level of Dread or Tamoachan, but it's worth a look if you can get cheap access to it. There's the Savage Tide adventure path from the latter days of Dungeon magazine (3.5e). The "middle" modules of that AP basically revisit Isle of Dread. If your players are familiar with the original, there's a chance they're not familiar with the more modern remake. Savage Tide even briefly visits a small part of the Tamoachan complex in one of the earlier modules in the series. There were 12 issues in the series. After about issue 8, the AP goes to "other places. [/QUOTE]
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