Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for Metal Skeletons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Night Watchman" data-source="post: 1932215" data-attributes="member: 11090"><p>These are some 3rd Ed monsters I worked up for an evil cult in my homebrew. Unfortunately, they are still in 3rd Ed format as I haven't had occation to update them. They are all low CR as they are meant to be "cannon fodder".</p><p></p><p>*******</p><p></p><p>Necroniks</p><p></p><p> These are the bare remains of dead creatures that have been reanimated to serve the priests of Necron the Dead God of Machines.</p><p></p><p> Necroniks have no clothing or armor save what the priest might provide. Patches of their bodies are made from metal scrap and are covered in wicked looking claws and spikes. their hands are either long dexterous claws or one of is a flail-like weapon. There is a 50% chance that the necronik will have a flail instead of claws.</p><p></p><p> Individual necroniks cannot make decisions on their own. They must be told what to do, but their orders must be short and simple. For example, "Kill anything that attacks me." is a simple command that a Necronik would be able to understand and perform, but "Kill anything that attacks me or my friends." is a command that is too complex for a necronik to fully understand. Giving this command the necronik will protect one of the two objectives named and ignore the rest of the command.</p><p></p><p>Combat</p><p></p><p> Necroniks will serve their masters without fail. They will perform a command without complaint or fatigue. When ordered to, Necroniks will attack until their target has been killed or destroyed or until they are destroyed.</p><p></p><p> Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.</p><p></p><p> Immunities (Ex): Necroniks have cold immunity. Because they have no flesh or internal organs, they take only half damage from piercing and slashing weapons.</p><p></p><p> Razor Storm: Once per day, a Necronik can expel shrapnel like bits of its body in a 15-foot long cone. this deals 2d6 points of slashing damage (Ref DC 10 for half). After this attack, the necronik's hardness drops by 2 points until it can get near some scrap metal to regain the lost metal.</p><p></p><p>Tin Necronik</p><p>Medium-Size Undead Construct</p><p>Health: 1</p><p>Resilience: 1/2 1d12 (3) </p><p>Hardness: 2</p><p>Defense: 11</p><p>Initiative: +4</p><p>Attacks: Two Claws +0 or Light Flail +0</p><p>Damage: Claws 1d4/20/x2 or Light Flail 1d8/20/x2</p><p>Facing/Reach; 5ft by 5ft/5ft</p><p>Special Attacks: Razor Storm</p><p>Special Qualities: Undead, immunities</p><p>Saves: Fort +2, Ref +0, Will +0</p><p>Abilities: Str 12 +1, Dex 10 +0, Con -, </p><p>Int -, Wis 10 +0, Cha 1 -5</p><p>Skills: -</p><p>Feats: Improved Initiative</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Gang (2-5), squad (6-10) or mob (11-20)</p><p>Challenge Rating: 1</p><p>Treasure: none</p><p>Alignment: Always neutral evil</p><p>Advancement Range: -</p><p></p><p>Iron Necronik</p><p>Medium-Size Undead Construct</p><p>Health: 1</p><p>Resilience: 1d12 (6) </p><p>Hardness: 5</p><p>Defense: 11</p><p>Initiative: +4</p><p>Attacks: Two Claws +0 or Light Flail +0</p><p>Damage: Claws 1d4/20/x2 or Light Flail 1d8/20/x2</p><p>Facing/Reach; 5ft by 5ft/5ft</p><p>Special Attacks: Razor Storm</p><p>Special Qualities: Undead, immunities</p><p>Saves: Fort +2, Ref +0, Will +0</p><p>Abilities: Str 12 +1, Dex 10 +0, Con -, </p><p>Int -, Wis 10 +0, Cha 1 -5</p><p>Skills: -</p><p>Feats: Improved Initiative</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Gang (2-5), squad (6-10) or mob (11-20)</p><p>Challenge Rating: 2</p><p>Treasure: none</p><p>Alignment: Always neutral evil</p><p>Advancement Range: -</p><p></p><p>Steel Necronik</p><p>Medium-Size Undead Construct</p><p>Health: 1</p><p>Resilience: 2d12 (13) </p><p>Hardness: 7</p><p>Defense: 11</p><p>Initiative: +4</p><p>Attacks: Two Claws +0 or Light Flail +0</p><p>Damage: Claws 1d4/20/x2 or Light Flail 1d8/20/x2</p><p>Facing/Reach; 5ft by 5ft/5ft</p><p>Special Attacks: Razor Storm</p><p>Special Qualities: Undead, immunities</p><p>Saves: Fort +2, Ref +0, Will +0</p><p>Abilities: Str 12 +1, Dex 10 +0, Con -, </p><p>Int -, Wis 10 +0, Cha 1 -5</p><p>Skills: -</p><p>Feats: Improved Initiative</p><p></p><p>Climate/Terrain: Any land and underground</p><p>Organization: Gang (2-5), squad (6-10) or mob (11-20)</p><p>Challenge Rating: 3</p><p>Treasure: none</p><p>Alignment: Always neutral evil</p><p>Advancement Range: -</p></blockquote><p></p>
[QUOTE="Night Watchman, post: 1932215, member: 11090"] These are some 3rd Ed monsters I worked up for an evil cult in my homebrew. Unfortunately, they are still in 3rd Ed format as I haven't had occation to update them. They are all low CR as they are meant to be "cannon fodder". ******* Necroniks These are the bare remains of dead creatures that have been reanimated to serve the priests of Necron the Dead God of Machines. Necroniks have no clothing or armor save what the priest might provide. Patches of their bodies are made from metal scrap and are covered in wicked looking claws and spikes. their hands are either long dexterous claws or one of is a flail-like weapon. There is a 50% chance that the necronik will have a flail instead of claws. Individual necroniks cannot make decisions on their own. They must be told what to do, but their orders must be short and simple. For example, "Kill anything that attacks me." is a simple command that a Necronik would be able to understand and perform, but "Kill anything that attacks me or my friends." is a command that is too complex for a necronik to fully understand. Giving this command the necronik will protect one of the two objectives named and ignore the rest of the command. Combat Necroniks will serve their masters without fail. They will perform a command without complaint or fatigue. When ordered to, Necroniks will attack until their target has been killed or destroyed or until they are destroyed. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Immunities (Ex): Necroniks have cold immunity. Because they have no flesh or internal organs, they take only half damage from piercing and slashing weapons. Razor Storm: Once per day, a Necronik can expel shrapnel like bits of its body in a 15-foot long cone. this deals 2d6 points of slashing damage (Ref DC 10 for half). After this attack, the necronik's hardness drops by 2 points until it can get near some scrap metal to regain the lost metal. Tin Necronik Medium-Size Undead Construct Health: 1 Resilience: 1/2 1d12 (3) Hardness: 2 Defense: 11 Initiative: +4 Attacks: Two Claws +0 or Light Flail +0 Damage: Claws 1d4/20/x2 or Light Flail 1d8/20/x2 Facing/Reach; 5ft by 5ft/5ft Special Attacks: Razor Storm Special Qualities: Undead, immunities Saves: Fort +2, Ref +0, Will +0 Abilities: Str 12 +1, Dex 10 +0, Con -, Int -, Wis 10 +0, Cha 1 -5 Skills: - Feats: Improved Initiative Climate/Terrain: Any land and underground Organization: Gang (2-5), squad (6-10) or mob (11-20) Challenge Rating: 1 Treasure: none Alignment: Always neutral evil Advancement Range: - Iron Necronik Medium-Size Undead Construct Health: 1 Resilience: 1d12 (6) Hardness: 5 Defense: 11 Initiative: +4 Attacks: Two Claws +0 or Light Flail +0 Damage: Claws 1d4/20/x2 or Light Flail 1d8/20/x2 Facing/Reach; 5ft by 5ft/5ft Special Attacks: Razor Storm Special Qualities: Undead, immunities Saves: Fort +2, Ref +0, Will +0 Abilities: Str 12 +1, Dex 10 +0, Con -, Int -, Wis 10 +0, Cha 1 -5 Skills: - Feats: Improved Initiative Climate/Terrain: Any land and underground Organization: Gang (2-5), squad (6-10) or mob (11-20) Challenge Rating: 2 Treasure: none Alignment: Always neutral evil Advancement Range: - Steel Necronik Medium-Size Undead Construct Health: 1 Resilience: 2d12 (13) Hardness: 7 Defense: 11 Initiative: +4 Attacks: Two Claws +0 or Light Flail +0 Damage: Claws 1d4/20/x2 or Light Flail 1d8/20/x2 Facing/Reach; 5ft by 5ft/5ft Special Attacks: Razor Storm Special Qualities: Undead, immunities Saves: Fort +2, Ref +0, Will +0 Abilities: Str 12 +1, Dex 10 +0, Con -, Int -, Wis 10 +0, Cha 1 -5 Skills: - Feats: Improved Initiative Climate/Terrain: Any land and underground Organization: Gang (2-5), squad (6-10) or mob (11-20) Challenge Rating: 3 Treasure: none Alignment: Always neutral evil Advancement Range: - [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for Metal Skeletons
Top