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Looking for miniadventures/sidequests--Need recommendations!
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<blockquote data-quote="SkredlitheOgre" data-source="post: 5742950" data-attributes="member: 99513"><p>What level is your party or does that matter? And how long are your game sessions?</p><p></p><p>Anyway, I have a few shorter modules that I've used when I started my Pathfinder campaign, although the modules are all 3/3.5/D20-ish. I tend to run modules in a way that I know what the plot is and what the main elements/encounters are and then just ad-lib the rest.</p><p></p><p>Dungeon Crawl Classics #24: Legend of the Ripper by Goodman Games. This one is a bit longer, but I'm sure you could cut some stuff out and make it work. It took us three games sessions to get through this one, though.</p><p></p><p>Farland: The Quick and the Dead (<a href="http://www.enworld.org/forum/www.farlandworld.com" target="_blank">www.farlandworld.com</a>, although I don't know if they have the modules there anymore or not.) For four 3rd level characters.</p><p></p><p>Frozen Whispers by WotC: For four 3rd level characters and includes a wendigo. This was the first full adventure my group ran.</p><p></p><p>The Secret at Greenrock by Citizen Games (<a href="http://www.enworld.org/forum/www.citzengames.com" target="_blank">www.citizengames.com)</a> (it looks like they don't exist anymore): Levels 5 - 7. Starts out in a chamber that leads underground to a cave system. Includes a monster called a 'wraith shark.' The only downside is that other than two monsters in Appendix A, there are no stats given, so you'd need the MM or to just make it up.</p><p></p><p>The Song of Fodin by Necromancers of the Northwest (<a href="http://www.enworld.org/forum/www.necromancers-online.com" target="_blank">www.necromancers-online.com</a>) For 1st level PCs, I ran it with 3rd level PC and it worked just fine with a little tweaking. I thought this was a well put together module. It took us two full and one partial sessions to run this, but we were starting later and people were drinking, so bad decisions were made. The best thing about this adventure is that it's free. <a href="http://www.enworld.org/forum/www.necromancers-online.com/downloads.html" target="_blank">www.necromancers-online.com/downloads.html</a></p><p></p><p>Edit: Also, the Book of Beginnings by Necromancers has some good plot ideas in it.</p><p></p><p>Hopefully these help.</p><p></p><p>Edit: I'll keep looking to see what else I have available.</p></blockquote><p></p>
[QUOTE="SkredlitheOgre, post: 5742950, member: 99513"] What level is your party or does that matter? And how long are your game sessions? Anyway, I have a few shorter modules that I've used when I started my Pathfinder campaign, although the modules are all 3/3.5/D20-ish. I tend to run modules in a way that I know what the plot is and what the main elements/encounters are and then just ad-lib the rest. Dungeon Crawl Classics #24: Legend of the Ripper by Goodman Games. This one is a bit longer, but I'm sure you could cut some stuff out and make it work. It took us three games sessions to get through this one, though. Farland: The Quick and the Dead ([URL="http://www.enworld.org/forum/www.farlandworld.com"]www.farlandworld.com[/URL], although I don't know if they have the modules there anymore or not.) For four 3rd level characters. Frozen Whispers by WotC: For four 3rd level characters and includes a wendigo. This was the first full adventure my group ran. The Secret at Greenrock by Citizen Games ([URL="http://www.enworld.org/forum/www.citzengames.com"]www.citizengames.com)[/URL] (it looks like they don't exist anymore): Levels 5 - 7. Starts out in a chamber that leads underground to a cave system. Includes a monster called a 'wraith shark.' The only downside is that other than two monsters in Appendix A, there are no stats given, so you'd need the MM or to just make it up. The Song of Fodin by Necromancers of the Northwest ([URL="http://www.enworld.org/forum/www.necromancers-online.com"]www.necromancers-online.com[/URL]) For 1st level PCs, I ran it with 3rd level PC and it worked just fine with a little tweaking. I thought this was a well put together module. It took us two full and one partial sessions to run this, but we were starting later and people were drinking, so bad decisions were made. The best thing about this adventure is that it's free. [URL="http://www.enworld.org/forum/www.necromancers-online.com/downloads.html"]www.necromancers-online.com/downloads.html[/URL] Edit: Also, the Book of Beginnings by Necromancers has some good plot ideas in it. Hopefully these help. Edit: I'll keep looking to see what else I have available. [/QUOTE]
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