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<blockquote data-quote="darklight" data-source="post: 1673068" data-attributes="member: 2450"><p>My first experience with dm'ing 3e was with the Wizards Amulet/Crucible of Freya combination. It's a nice adventure, with some advice for new dm's, but it can turn into a huge battle with lots of orcs, an ogre, a wizard and a cleric. </p><p></p><p>It is basically an assault on a semiruined castle. When we played it, the players got lucky and killed one guard without alerting the others, snuck into the chapel where the two leaders were (the wizard and cleric), blocked the door and took them both out. Unfortunately the guard on the roof noticed an sounded the alarm. The pc's used the advantageous position in the defensible chapel and eventually killed the ogre (with the ballista on the roof) and all but three orcs, with no pc dead. I think I might have gone a bit soft on them though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> The barbarian did die, because he persued the three fleeing orcs, who turned around and critted him with a greataxe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>That battle lasted more than one session! Granted, we were not entirely familiar with the rules (used to play 2e), but still.</p><p></p><p>What I want to say with all this is: If your players are the 'kick-in-the-door' style, they have a very low chance of success and it can turn into a difficult-to-manage battle. If they are more sneaky, it might work very well. Besides, if you want to expand it a bit, there is a pdf on the Necromancergames site, with additional encounters in the wilderness surrounding the starting village Fairhill.</p><p></p><p>Other than that, I recommend Of Sound Mind. I haven't actually played it, but it is a wonderful adventure, with some very memorable scenes. It involves psionics, but if you really don't like psionics, there is advice on how to change it into magic. Actually, there is quite a bit of advice on running it.</p><p></p><p>Three Days to Kill is also a decent lowlevel adventure, short and to the point. It has a very commando raid flavor, even more than Crucible of Freya, if you like that sort of thing it could work very well. The ending might be a bit wacky, especially if the adventure is used as part of a longer campaign.</p><p></p><p>Whatever you choose, good luck with it and have fun.</p><p></p><p>darklight</p></blockquote><p></p>
[QUOTE="darklight, post: 1673068, member: 2450"] My first experience with dm'ing 3e was with the Wizards Amulet/Crucible of Freya combination. It's a nice adventure, with some advice for new dm's, but it can turn into a huge battle with lots of orcs, an ogre, a wizard and a cleric. It is basically an assault on a semiruined castle. When we played it, the players got lucky and killed one guard without alerting the others, snuck into the chapel where the two leaders were (the wizard and cleric), blocked the door and took them both out. Unfortunately the guard on the roof noticed an sounded the alarm. The pc's used the advantageous position in the defensible chapel and eventually killed the ogre (with the ballista on the roof) and all but three orcs, with no pc dead. I think I might have gone a bit soft on them though. :o The barbarian did die, because he persued the three fleeing orcs, who turned around and critted him with a greataxe :D That battle lasted more than one session! Granted, we were not entirely familiar with the rules (used to play 2e), but still. What I want to say with all this is: If your players are the 'kick-in-the-door' style, they have a very low chance of success and it can turn into a difficult-to-manage battle. If they are more sneaky, it might work very well. Besides, if you want to expand it a bit, there is a pdf on the Necromancergames site, with additional encounters in the wilderness surrounding the starting village Fairhill. Other than that, I recommend Of Sound Mind. I haven't actually played it, but it is a wonderful adventure, with some very memorable scenes. It involves psionics, but if you really don't like psionics, there is advice on how to change it into magic. Actually, there is quite a bit of advice on running it. Three Days to Kill is also a decent lowlevel adventure, short and to the point. It has a very commando raid flavor, even more than Crucible of Freya, if you like that sort of thing it could work very well. The ending might be a bit wacky, especially if the adventure is used as part of a longer campaign. Whatever you choose, good luck with it and have fun. darklight [/QUOTE]
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