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Looking for more "investigative"-type d20 Modern adventures
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<blockquote data-quote="takyris" data-source="post: 1493666" data-attributes="member: 5171"><p>Don't have the time or energy to story-hour it, although eventually my players will be doing an episode/session guide in blog-form. The fight went basically like this:</p><p></p><p>The Snoqualmie Bar & Grill is one of the few places in town where Gather Information checks can get information on everybody -- otherwise, you're getting limited information, or information about just one person (talking to the neighbors, etc.). So, it's got incentive.</p><p></p><p>However, if you make a GI check on one particular person, it turns Zeke Grobel, Str2/Tgh2 Heroic dude, Hostile, and he approaches you in a threatening way. Zeke doesn't take kindly to people poking their nose into the business of his dead work-buddy -- he's sort of the lawless rebel with a heart of gold (Allegiances to the Chaos, Good, the Plant (local business).</p><p></p><p>So the charismatic face-man (Cha4/Str2) had left the party at a crime scene and was asking around at the bar. He tripped Zeke's trigger, and Zeke got ornery. The face-man tried to calm him down and botched his Diplomacy check (got a 3, which did in fact total 15, which ain't bad, but which ain't nearly enough to turn a Hostile person into anything other than Hostile). So Zeke came in swinging.</p><p></p><p>Zeke has Power Attack, a BAB of +3, and attacks by default at +8 for 1d8+5+1d4 (Improved Brawl, Streetfighting, Melee Smash, Strength bonus).</p><p></p><p>Round 1: Zeke power attacks, burns an action point, charges, hits, and pings the Face-man's MDT -- Face-man saves. Other mooks grab pool cues to start swinging at Face-man -- Zeke is a popular guy.</p><p></p><p>Round 2: Face-man loses this round. Zeke swings again, burning his second action point and hitting again despite power-attackage. Pings the MDT again. Face-man saves.</p><p></p><p>Round 3: Face-man loses this round, too. Zeke swings one more time, hits again, pings the MDT again, and this time, Face-man blows his save.</p><p></p><p>Flavor-wise, the face-man got slammed into a table (which broke), then slammed into the bar, and finally floored with an uppercut.</p><p></p><p>The party found face-man awhile later, revived him (no lethal damage) and gave him an ice-pack. Then the Tough/Medic guy and the Fast/Soldier guy got ticked off that somebody beat up their fast-talker, and they went into the bar, irked. They called out in a loud voice, asking if anyone had met "some ***hole named (name of guy who triggered Zeke's response)".</p><p></p><p>Zeke and the mooks came in again, but this time, things were different. The Fast/Soldier guy critted with CMA and cracked Zeke across the jaw, and then, when the mooks came in with pool cues, the Fast/Soldier guy whipped out his Desert Eagle (he's a high-strung cop who don't play by the rules). The Tough/Medic guy was shouting, "Keep it cool unless you see weapons... Oh, wait, those are weapons," upon seeing the pool cues. Things could have gotten tense, but the cop merely declared, "Just keepin' it friendly," and gestured for the mooks to drop the pool cues and stay out of the one-on-one fight between the Tough/Medic and Zeke.</p><p></p><p>Zeke had a 14 Con and awesome nonlethal combat ability, and isn't the kind of guy who hits to kill. The Tough/Medic had DR 1/- and an MDT of 17, and decent but not great unarmed skillz (1d6+1d4+2, meaning that he pretty much had to Crit and roll well in order to threaten Zeke, unless he wanted to do lethal damage). The medic, after seeing that Zeke's attacks were almost gettin' friendly, decided not to go lethal, and proceded to talk to the guy as they whaled back and forth. "Look, man, I hate cops and bad-mouthers, too!" WHAM "We're here to find the dirtbag that killed your friend." WHAM "Hey, nice one." WHAM </p><p></p><p>On Round 15, the cops showed up and demanded to know what was going on. Zeke and the Medic looked around at the broken chairs and tables, shrugged, and maintained that they were having a friendly boxing match, no harm, no foul. The cops didn't exactly buy it, but Zeke is sort of the town hero (actually has a decent Cha), so if Zeke says it's okay, it's okay. The party ended up winning Zeke over and getting some information out of him, and they'll have him as an ally now, since they've proven that they can hang in there in a fight, and that they won't go crazy and kill people.</p><p></p><p>So, when it all comes down to it, my Brawler NPC got to shine, the Indestructible PC got to shine, and the party accomplished something and had fun while doing so. Good fight.</p></blockquote><p></p>
[QUOTE="takyris, post: 1493666, member: 5171"] Don't have the time or energy to story-hour it, although eventually my players will be doing an episode/session guide in blog-form. The fight went basically like this: The Snoqualmie Bar & Grill is one of the few places in town where Gather Information checks can get information on everybody -- otherwise, you're getting limited information, or information about just one person (talking to the neighbors, etc.). So, it's got incentive. However, if you make a GI check on one particular person, it turns Zeke Grobel, Str2/Tgh2 Heroic dude, Hostile, and he approaches you in a threatening way. Zeke doesn't take kindly to people poking their nose into the business of his dead work-buddy -- he's sort of the lawless rebel with a heart of gold (Allegiances to the Chaos, Good, the Plant (local business). So the charismatic face-man (Cha4/Str2) had left the party at a crime scene and was asking around at the bar. He tripped Zeke's trigger, and Zeke got ornery. The face-man tried to calm him down and botched his Diplomacy check (got a 3, which did in fact total 15, which ain't bad, but which ain't nearly enough to turn a Hostile person into anything other than Hostile). So Zeke came in swinging. Zeke has Power Attack, a BAB of +3, and attacks by default at +8 for 1d8+5+1d4 (Improved Brawl, Streetfighting, Melee Smash, Strength bonus). Round 1: Zeke power attacks, burns an action point, charges, hits, and pings the Face-man's MDT -- Face-man saves. Other mooks grab pool cues to start swinging at Face-man -- Zeke is a popular guy. Round 2: Face-man loses this round. Zeke swings again, burning his second action point and hitting again despite power-attackage. Pings the MDT again. Face-man saves. Round 3: Face-man loses this round, too. Zeke swings one more time, hits again, pings the MDT again, and this time, Face-man blows his save. Flavor-wise, the face-man got slammed into a table (which broke), then slammed into the bar, and finally floored with an uppercut. The party found face-man awhile later, revived him (no lethal damage) and gave him an ice-pack. Then the Tough/Medic guy and the Fast/Soldier guy got ticked off that somebody beat up their fast-talker, and they went into the bar, irked. They called out in a loud voice, asking if anyone had met "some ***hole named (name of guy who triggered Zeke's response)". Zeke and the mooks came in again, but this time, things were different. The Fast/Soldier guy critted with CMA and cracked Zeke across the jaw, and then, when the mooks came in with pool cues, the Fast/Soldier guy whipped out his Desert Eagle (he's a high-strung cop who don't play by the rules). The Tough/Medic guy was shouting, "Keep it cool unless you see weapons... Oh, wait, those are weapons," upon seeing the pool cues. Things could have gotten tense, but the cop merely declared, "Just keepin' it friendly," and gestured for the mooks to drop the pool cues and stay out of the one-on-one fight between the Tough/Medic and Zeke. Zeke had a 14 Con and awesome nonlethal combat ability, and isn't the kind of guy who hits to kill. The Tough/Medic had DR 1/- and an MDT of 17, and decent but not great unarmed skillz (1d6+1d4+2, meaning that he pretty much had to Crit and roll well in order to threaten Zeke, unless he wanted to do lethal damage). The medic, after seeing that Zeke's attacks were almost gettin' friendly, decided not to go lethal, and proceded to talk to the guy as they whaled back and forth. "Look, man, I hate cops and bad-mouthers, too!" WHAM "We're here to find the dirtbag that killed your friend." WHAM "Hey, nice one." WHAM On Round 15, the cops showed up and demanded to know what was going on. Zeke and the Medic looked around at the broken chairs and tables, shrugged, and maintained that they were having a friendly boxing match, no harm, no foul. The cops didn't exactly buy it, but Zeke is sort of the town hero (actually has a decent Cha), so if Zeke says it's okay, it's okay. The party ended up winning Zeke over and getting some information out of him, and they'll have him as an ally now, since they've proven that they can hang in there in a fight, and that they won't go crazy and kill people. So, when it all comes down to it, my Brawler NPC got to shine, the Indestructible PC got to shine, and the party accomplished something and had fun while doing so. Good fight. [/QUOTE]
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