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Looking for more "investigative"-type d20 Modern adventures
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<blockquote data-quote="takyris" data-source="post: 1493777" data-attributes="member: 5171"><p>Primarily roleplaying. The cop realized that he'd made a barroom faux pas by drawing his gun (since, really, he could've taken the mooks with the pool cues with his bare hands), and quickly segued into "Okay, I'm just covering them so it's a fair fight between you two." About a round after he drew his gun, it was clear to everyone that Zeke, while tough, wasn't doing lethal damage, even when it was obvious that only a crit would have any chance of stunning the tough medic guy. So the cop could've tactically won the fight by helping the medic, but from a diplomatic perspective, having someone go toe-to-toe with Zeke turned Zeke into an ally instead of a VERY angry enemy.</p><p></p><p>The other reason was that the cop's player wasn't there, and the cop was being played by a player whose PC was elsewhere -- he didn't want to steal the glory from the guy who was actually playing his own PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The Tough/Medic guy has only two real abilities: he can treat just about any injury trivially as a 6th-level character, and he will still be conscious and mobile long after everyone else in the party is out of the fight. This was a good chance for him to show his stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 1493777, member: 5171"] Primarily roleplaying. The cop realized that he'd made a barroom faux pas by drawing his gun (since, really, he could've taken the mooks with the pool cues with his bare hands), and quickly segued into "Okay, I'm just covering them so it's a fair fight between you two." About a round after he drew his gun, it was clear to everyone that Zeke, while tough, wasn't doing lethal damage, even when it was obvious that only a crit would have any chance of stunning the tough medic guy. So the cop could've tactically won the fight by helping the medic, but from a diplomatic perspective, having someone go toe-to-toe with Zeke turned Zeke into an ally instead of a VERY angry enemy. The other reason was that the cop's player wasn't there, and the cop was being played by a player whose PC was elsewhere -- he didn't want to steal the glory from the guy who was actually playing his own PC. :) The Tough/Medic guy has only two real abilities: he can treat just about any injury trivially as a 6th-level character, and he will still be conscious and mobile long after everyone else in the party is out of the fight. This was a good chance for him to show his stuff. :) [/QUOTE]
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