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*TTRPGs General
Looking for new fantasy RPG - story & roleplay oriented !
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<blockquote data-quote="King_Stannis" data-source="post: 923465" data-attributes="member: 324"><p>If you want to play something not so combat intensive you might want to try Chaosium's Elric!/Stormbringer game. My group has played it a little bit and has had a very good time with it. The combats are a bit more realistic and deadly, and there's plenty of room for improvisation - especially with magic and demons, etc.</p><p></p><p>Alternatively, I know there are several members here, including myself, who use a carrot & stick approach to D&D via an "Award System". Basically, whenever a player does something you as the GM like - via roleplaying, doing something heroic, etc - you reward them with a "marker". The marker can be anything from a poker chip ( I spray mine silver in keeping with the D&D atmosphere) to those colored stones. </p><p></p><p>What can the players do with those markers? I allow mine to do a whole slew of things, including:</p><p></p><p>1 chip can be turned in for (25) * (current PC level) in XP's</p><p></p><p>2 chips can gain a +2 on any roll</p><p></p><p>2 chips can also buy you one of those fancy swashbuckling cards that folks were putting on these boards a little while back (I highly recommend you include these)</p><p></p><p>6 chips can turn any normal hit into a critical hit</p><p></p><p>8 chips can allow you a reroll</p><p></p><p>12 chips can make me (DM) reroll any of my (open) rolls</p><p></p><p>I've found that this system of rewards actually does make a difference in roleplaying. The other night I gave a group award because they avoided a perfect opportunity for hacking & slashing by roleplaying and using their heads instead. I try to award the chips liberally and we also have a nightly award where the players vote for that session's "MVP", who gets 2 chips.</p></blockquote><p></p>
[QUOTE="King_Stannis, post: 923465, member: 324"] If you want to play something not so combat intensive you might want to try Chaosium's Elric!/Stormbringer game. My group has played it a little bit and has had a very good time with it. The combats are a bit more realistic and deadly, and there's plenty of room for improvisation - especially with magic and demons, etc. Alternatively, I know there are several members here, including myself, who use a carrot & stick approach to D&D via an "Award System". Basically, whenever a player does something you as the GM like - via roleplaying, doing something heroic, etc - you reward them with a "marker". The marker can be anything from a poker chip ( I spray mine silver in keeping with the D&D atmosphere) to those colored stones. What can the players do with those markers? I allow mine to do a whole slew of things, including: 1 chip can be turned in for (25) * (current PC level) in XP's 2 chips can gain a +2 on any roll 2 chips can also buy you one of those fancy swashbuckling cards that folks were putting on these boards a little while back (I highly recommend you include these) 6 chips can turn any normal hit into a critical hit 8 chips can allow you a reroll 12 chips can make me (DM) reroll any of my (open) rolls I've found that this system of rewards actually does make a difference in roleplaying. The other night I gave a group award because they avoided a perfect opportunity for hacking & slashing by roleplaying and using their heads instead. I try to award the chips liberally and we also have a nightly award where the players vote for that session's "MVP", who gets 2 chips. [/QUOTE]
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