Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Looking for new fantasy RPG - story & roleplay oriented !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="William Ronald" data-source="post: 924507" data-attributes="member: 426"><p>As someone who is familiar with Mark's work, I have to agree that he is one of many people who does not create "hack-n-slash" fests. Any adventure can have elements of roleplaying, problem solving, and creative solution. I have run a few such adventures at EN World Chicago Gamedays, set in a campaign world that I share with a few others, and have featured such encounters as these:</p><p></p><p>-- a worried apothecary.</p><p>-- a mystery about a ruined castle that the characters gradually solved by using their observation skills, finding clues, and puzzling things out in character. They were able to glean some information about the foes that they would latter encounter.(My motto: You can challenge a player's mind and heart, as well as his dice rolling hand.)</p><p>-- roleplaying with people in a town, each of whom have heard different things about a leading citizen. By role playing the encounters, the players learned enough information to avoid walking into an ambush. </p><p></p><p>I think one problem that I have seen with some supplements is that there is no reason why a town or ruin exists. In Locus Jalston, Mark showed why the town exists and how it interacts with the surrounding countryside.</p><p></p><p>Also, I have a rule. A DM can decide NOT to allow a supplement. D&D does not have to be about number crunching, although I do love a good hard fought battle -- particularly when the characters truly have a GOOD reason to fight someone.</p><p></p><p>In my own campaign, there have been nights where no one has rolled a single die -- the evening was focused on role playing and strategy. On other nights, we have had full scale battles between PCs and long established enemies.</p><p></p><p>I think the quality of a gaming experience depends in large part on the DM and the players. This can be clearly seen at conventions. I have sat at wonderful tables, using a rules system some have labeled as "not the best" where role playing was crucial and combat was light. I have been at other tables where I truly did not enjoy myself.</p><p></p><p> </p><p></p><p>Shadowlord, I do understand some of your frustration. However, you have to admit that you kind of walked into some of the criticism you received. (It was not as bad as being a new crewman in a red shirt during the original Star Trek series.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />)</p><p></p><p>Some additional advice: Create encounters and scenarios where social skills, problem solving, and role playing matter more than combat. (In some cases, combat may lead to a nice cold cell in someone's castle -- or worse.) Also, you can have role playing even in an adventure. For example, the party may encounter someone who has possible answers or may be a potential ally. </p><p></p><p>Shadowlord, good luck in finding a system or adventures that you enjoy. I think the D&D rules, as well as several of the other systems mentioned, have the potential for great role playing. However, good role playing ultimately depends on game masters and players. Although it is a cliche, there is truth to the statement "you can lead a horse to water, but you can't make it drink." (I avoided Dorothy Parker's version of the statement. It might offend Eric Noah's grandmother.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="William Ronald, post: 924507, member: 426"] As someone who is familiar with Mark's work, I have to agree that he is one of many people who does not create "hack-n-slash" fests. Any adventure can have elements of roleplaying, problem solving, and creative solution. I have run a few such adventures at EN World Chicago Gamedays, set in a campaign world that I share with a few others, and have featured such encounters as these: -- a worried apothecary. -- a mystery about a ruined castle that the characters gradually solved by using their observation skills, finding clues, and puzzling things out in character. They were able to glean some information about the foes that they would latter encounter.(My motto: You can challenge a player's mind and heart, as well as his dice rolling hand.) -- roleplaying with people in a town, each of whom have heard different things about a leading citizen. By role playing the encounters, the players learned enough information to avoid walking into an ambush. I think one problem that I have seen with some supplements is that there is no reason why a town or ruin exists. In Locus Jalston, Mark showed why the town exists and how it interacts with the surrounding countryside. Also, I have a rule. A DM can decide NOT to allow a supplement. D&D does not have to be about number crunching, although I do love a good hard fought battle -- particularly when the characters truly have a GOOD reason to fight someone. In my own campaign, there have been nights where no one has rolled a single die -- the evening was focused on role playing and strategy. On other nights, we have had full scale battles between PCs and long established enemies. I think the quality of a gaming experience depends in large part on the DM and the players. This can be clearly seen at conventions. I have sat at wonderful tables, using a rules system some have labeled as "not the best" where role playing was crucial and combat was light. I have been at other tables where I truly did not enjoy myself. Shadowlord, I do understand some of your frustration. However, you have to admit that you kind of walked into some of the criticism you received. (It was not as bad as being a new crewman in a red shirt during the original Star Trek series.:D) Some additional advice: Create encounters and scenarios where social skills, problem solving, and role playing matter more than combat. (In some cases, combat may lead to a nice cold cell in someone's castle -- or worse.) Also, you can have role playing even in an adventure. For example, the party may encounter someone who has possible answers or may be a potential ally. Shadowlord, good luck in finding a system or adventures that you enjoy. I think the D&D rules, as well as several of the other systems mentioned, have the potential for great role playing. However, good role playing ultimately depends on game masters and players. Although it is a cliche, there is truth to the statement "you can lead a horse to water, but you can't make it drink." (I avoided Dorothy Parker's version of the statement. It might offend Eric Noah's grandmother.;) ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for new fantasy RPG - story & roleplay oriented !
Top