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Looking for new fantasy RPG - story & roleplay oriented !
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<blockquote data-quote="EarthsShadow" data-source="post: 924637" data-attributes="member: 3531"><p>Oh boy am I going to get in trouble here... hehehe <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Over half of these posts are trying to convince you to stick with D&D and to convince you that the GM and players are what makes the game combat heavy vs. roleplaying heavy...what a bunch of hogwash. The original post stated his disatisfaction with D&D and the D&D system, and how much combat takes prevalance compared to how much roleplaying is emphasized and he is looking for a game that really tries to promote roleplaying in a single volume or two.</p><p></p><p>Trying to convince him to not get anything else was not his aim, he wants alternative suggestions.</p><p></p><p>Try this alternative, already stated, and its Talislanta. In a SINGLE volume of 40 bucks, you get a book that is 500 pages, it is comprised of a great world guide, gamemaster guide, monster manual and player's rules all in ONE book. The 4th edition came out two years ago, and they have not made any other supplements because the 4e book is that good and speaks for itself. It has full rules, and the combat rules are approximately 10-15 pages in length, total. The magic system is very freeform, the world is very unique and medieval, and it have enough various cultures that can make our own world seem dull in comparison. It is a real work of art.</p><p></p><p>Plus, the die system is very simple, which also uses a standard d20 die roll. *Personally, I think the designers of 3e highjacked the Talis die system, but that's my own opinion* It's designed around this philosophy: The player states his intent with whatever he wishes to accomplish. If he wants to use a skill, he has to tell the GM what skill he is using and how he is planning on using it. Everything is based off skills, including weapons, magic, and everything else in between. After he states his intent, the GM will put in a modifier, and then the person makes his d20 roll on a Action Table, which every character sheet has. </p><p></p><p>When the d20 is done rolling, you look on the Action Table and figure out the results, and that is the die system. NO need to track various Target Numbers for different skills. It's that simple, and its very very fast and can be very furious. </p><p></p><p>The magic system is pretty freeform. It has Orders (schools of magic) which are actually different than each other. There are no spell lists like in D&D, and the persons are able to create their own spells using the rules provided, and its very very simple. Just use the guidelines and poof, you can have ten spells created in a half hour. Different orders provide different bonuses and penalties to the varous magic skills, called Modes, that a person can get as skills. When you decide to cast a spell, you already have the difficulty of the spell figured out when you designed the spell and you just have to check on the Action Table to see how well you did.</p><p></p><p>If you want to try something else for a change of pace, give this game a try. You'll like it for what you are looking for.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 924637, member: 3531"] Oh boy am I going to get in trouble here... hehehe :D Over half of these posts are trying to convince you to stick with D&D and to convince you that the GM and players are what makes the game combat heavy vs. roleplaying heavy...what a bunch of hogwash. The original post stated his disatisfaction with D&D and the D&D system, and how much combat takes prevalance compared to how much roleplaying is emphasized and he is looking for a game that really tries to promote roleplaying in a single volume or two. Trying to convince him to not get anything else was not his aim, he wants alternative suggestions. Try this alternative, already stated, and its Talislanta. In a SINGLE volume of 40 bucks, you get a book that is 500 pages, it is comprised of a great world guide, gamemaster guide, monster manual and player's rules all in ONE book. The 4th edition came out two years ago, and they have not made any other supplements because the 4e book is that good and speaks for itself. It has full rules, and the combat rules are approximately 10-15 pages in length, total. The magic system is very freeform, the world is very unique and medieval, and it have enough various cultures that can make our own world seem dull in comparison. It is a real work of art. Plus, the die system is very simple, which also uses a standard d20 die roll. *Personally, I think the designers of 3e highjacked the Talis die system, but that's my own opinion* It's designed around this philosophy: The player states his intent with whatever he wishes to accomplish. If he wants to use a skill, he has to tell the GM what skill he is using and how he is planning on using it. Everything is based off skills, including weapons, magic, and everything else in between. After he states his intent, the GM will put in a modifier, and then the person makes his d20 roll on a Action Table, which every character sheet has. When the d20 is done rolling, you look on the Action Table and figure out the results, and that is the die system. NO need to track various Target Numbers for different skills. It's that simple, and its very very fast and can be very furious. The magic system is pretty freeform. It has Orders (schools of magic) which are actually different than each other. There are no spell lists like in D&D, and the persons are able to create their own spells using the rules provided, and its very very simple. Just use the guidelines and poof, you can have ten spells created in a half hour. Different orders provide different bonuses and penalties to the varous magic skills, called Modes, that a person can get as skills. When you decide to cast a spell, you already have the difficulty of the spell figured out when you designed the spell and you just have to check on the Action Table to see how well you did. If you want to try something else for a change of pace, give this game a try. You'll like it for what you are looking for. [/QUOTE]
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