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Looking for new fantasy RPG - story & roleplay oriented !
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<blockquote data-quote="TheAuldGrump" data-source="post: 928450" data-attributes="member: 6957"><p>Just jumping on the Ars Magica and Pendragon bandwagons. Both are excellent, both fit all you really need in one book, and neither one is remotely like D20. Ars Magica (available free!) in particular is incredible, the magic system beats any others on the market hands down. (Yes, even Mage: the Ascension...) In an offbeat sort of way Changeling: the Dreaming also sort of fits the bill, while set in the World of Darkness madern setting the Dreaming is a much more magical and sometimes medeival place.</p><p></p><p>Part of what can lead to the hack 'n' slash form of a lot of D&D games its that tpeople percieve it as how the game is supposed to be played. The fact that the combat rules eat up a fairly large section of the rulebook can also lead to this, sometimes unwarranted, assumption. For some really good examples of non-combat heavy D&D check out Monkey God Enterprise's <em> 'All the King's Men'</em> and, to a lesser extent, <em>'Edge of Dreams'</em>.</p><p></p><p>I picked up <em>'Edge of Dreams'</em> on the clearance rack at my FLGS, and liked it so much I ordered <em>'All the King's Men'</em>. Both of these are mysteries rather than pure dungeon crawls, and both are very well written.</p><p></p><p><em> 'All the King's Men'</em> is the first adventure that I have run almost straight from the book in over twenty years.</p><p></p><p>The Auld Grump, who really liked these adventures, does it show?</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 928450, member: 6957"] Just jumping on the Ars Magica and Pendragon bandwagons. Both are excellent, both fit all you really need in one book, and neither one is remotely like D20. Ars Magica (available free!) in particular is incredible, the magic system beats any others on the market hands down. (Yes, even Mage: the Ascension...) In an offbeat sort of way Changeling: the Dreaming also sort of fits the bill, while set in the World of Darkness madern setting the Dreaming is a much more magical and sometimes medeival place. Part of what can lead to the hack 'n' slash form of a lot of D&D games its that tpeople percieve it as how the game is supposed to be played. The fact that the combat rules eat up a fairly large section of the rulebook can also lead to this, sometimes unwarranted, assumption. For some really good examples of non-combat heavy D&D check out Monkey God Enterprise's [i] 'All the King's Men'[/i] and, to a lesser extent, [i]'Edge of Dreams'[/i]. I picked up [i]'Edge of Dreams'[/i] on the clearance rack at my FLGS, and liked it so much I ordered [i]'All the King's Men'[/i]. Both of these are mysteries rather than pure dungeon crawls, and both are very well written. [i] 'All the King's Men'[/i] is the first adventure that I have run almost straight from the book in over twenty years. The Auld Grump, who really liked these adventures, does it show? [/QUOTE]
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