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Looking for new fantasy RPG - story & roleplay oriented !
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<blockquote data-quote="the Jester" data-source="post: 928550" data-attributes="member: 1210"><p>Well, first off, I have to add a voice to the chorus of old-schoolers saying it doesn't have to be about combat, but I'll leave off that end of the discussion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>If you do decide to stick with dnd, especially 3e dnd, I suggest just ditching everything other than the core rules. The easiest way to avoid the manic need to read more and more rules is just to not use them; they're all optional, after all.</p><p></p><p>I also recommend heartily that you check into the ol' Basic/Expert sets if you can find them. Very simple and rules-lite, but also keeps the dnd 'tone' (which it sounds like you prefer despite your issues with the rules and style of play you've been experiencing).</p><p></p><p>As to another system, lite on rules, heavy on role-play, with total flexibility in the tone- have you tried Amber? It's a diceless (randomless) system that's really, really cool- but you truly need a good gm for it to work. At least, until you're comfortable enough with the game to dispense with the gm entirely.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 928550, member: 1210"] Well, first off, I have to add a voice to the chorus of old-schoolers saying it doesn't have to be about combat, but I'll leave off that end of the discussion. ;) If you do decide to stick with dnd, especially 3e dnd, I suggest just ditching everything other than the core rules. The easiest way to avoid the manic need to read more and more rules is just to not use them; they're all optional, after all. I also recommend heartily that you check into the ol' Basic/Expert sets if you can find them. Very simple and rules-lite, but also keeps the dnd 'tone' (which it sounds like you prefer despite your issues with the rules and style of play you've been experiencing). As to another system, lite on rules, heavy on role-play, with total flexibility in the tone- have you tried Amber? It's a diceless (randomless) system that's really, really cool- but you truly need a good gm for it to work. At least, until you're comfortable enough with the game to dispense with the gm entirely.... :D ;) [/QUOTE]
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