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<blockquote data-quote="paulewaug" data-source="post: 929573" data-attributes="member: 5899"><p>Here's a link to the</p><p><a href="http://www.dyingearth.com/" target="_blank">Dying Earth Roleplaying </a> </p><p>that may be of use? You can download the quickstart rules if it sounds interesting. It seems to put emphases on role playing.</p><p></p><p>I also recently picked up the rulebook for <a href="http://www.peginc.com/SavageWorlds/index.htm" target="_blank">The Savage Worlds</a> and I have to say I am pretty excited to run this game, It looks to be very flexible and fun.</p><p></p><p>And there is also Monte Cook's <a href="http://www.montecook.com/AU.html" target="_blank">Arcana Unearthed</a> . Not necessarily along the lines of what you were looking for probably but worth a look?</p><p></p><p>Also I think the newer version of Dragonlance sounds like it may be worthwhile,</p><p> I do agree that a lot of games and their implicated settings do come with a certain amount of baggage. </p><p> I have looked at various rulebooks for different games and thought about using them for "something else" but didn't feel it was worth it to me to try to get around the implied setting or convince my players to give it a try. For lots of Gm's it's probably not a problem but if I tell my players that we are using Star Wars to play a Sci-Fantasy game they will only think in terms of "StarWars" and I probably would too.</p><p></p><p>Also I think that Decipher's Lord of the Rings is a nice system, but mostly for a different take on the use of magic. If you can get your hands on a copy to look at check it out though. And I Do feel you could easily remove any and all references to LotR and just have a "Lotr-like" setting. Kinda like what was done with Shannara and Mythgar<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. </p><p> But it can easily keep the game from feeling like you are playing a hack-n-slash monster hunter. </p><p></p><p>And I followed that link to HARP and it sounds like that game has potential.</p><p></p><p>And "classic D&D" is a heck of a lot of fun for taking a break from 3.#. I would recommend trying to find the older Basic and Expert rulebooks with the Erol Otis (sp?) covers as they have a wonderful atmosphere.</p><p></p><p>There is nothing wrong with taking a break from DnD and it can even make playing DnD more fun to come back to later.</p><p>Cheers and Good Luck!</p></blockquote><p></p>
[QUOTE="paulewaug, post: 929573, member: 5899"] Here's a link to the [URL=http://www.dyingearth.com/]Dying Earth Roleplaying [/URL] that may be of use? You can download the quickstart rules if it sounds interesting. It seems to put emphases on role playing. I also recently picked up the rulebook for [URL=http://www.peginc.com/SavageWorlds/index.htm]The Savage Worlds[/URL] and I have to say I am pretty excited to run this game, It looks to be very flexible and fun. And there is also Monte Cook's [URL=http://www.montecook.com/AU.html]Arcana Unearthed[/URL] . Not necessarily along the lines of what you were looking for probably but worth a look? Also I think the newer version of Dragonlance sounds like it may be worthwhile, I do agree that a lot of games and their implicated settings do come with a certain amount of baggage. I have looked at various rulebooks for different games and thought about using them for "something else" but didn't feel it was worth it to me to try to get around the implied setting or convince my players to give it a try. For lots of Gm's it's probably not a problem but if I tell my players that we are using Star Wars to play a Sci-Fantasy game they will only think in terms of "StarWars" and I probably would too. Also I think that Decipher's Lord of the Rings is a nice system, but mostly for a different take on the use of magic. If you can get your hands on a copy to look at check it out though. And I Do feel you could easily remove any and all references to LotR and just have a "Lotr-like" setting. Kinda like what was done with Shannara and Mythgar;). But it can easily keep the game from feeling like you are playing a hack-n-slash monster hunter. And I followed that link to HARP and it sounds like that game has potential. And "classic D&D" is a heck of a lot of fun for taking a break from 3.#. I would recommend trying to find the older Basic and Expert rulebooks with the Erol Otis (sp?) covers as they have a wonderful atmosphere. There is nothing wrong with taking a break from DnD and it can even make playing DnD more fun to come back to later. Cheers and Good Luck! [/QUOTE]
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