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Looking for new fantasy RPG - story & roleplay oriented !
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<blockquote data-quote="Trevalon Moonleirion" data-source="post: 931755" data-attributes="member: 492"><p>I hate to respond to threads that I haven't totally read yet, but I must completely disagree with you. D&D doesn't have to be played a certain way--the styles of play are truly limited only by the GM and the players of the group. It can be the mind-numbing combat-heavy number crunch that you speak of, but it could also be a campaign of heavy political intrigue where the only time dice are rolled are to see how well a cleverly-used <em>charm person</em> spell works. If you think that D&D is nothing more than the rules, I think you should give it another try. Rule Zero pretty much says that whatever you don't like, you can throw out--remember that mantra!</p><p></p><p>If you're looking for a good place to start, I'd recommend Creative Mountain Games--as the author himself plugged on the first page of replies. Mark is a fantastic GM who writes some high-quality stuff. While he spends time on rules (and he should... they ARE d20 products) he takes special effort to make his NPCs very playable and very believeable. He gives GMs quick keywords to find an NPCs personality, has developed his own way of measuring how NPCs interact with the world using various ratings--in politics, religion, etc. His worlds also live and breathe--things change, people respond to you and your characters.</p><p></p><p>I again say that D&D can be whatever you and your group wants it to be. All it takes is a little emphasis here or there. If you're the GM of a game, then write a scenario that is entirely involved with NPCs, with lots of conversation and roleplaying--it can very easily be done! (For some help making your own, I'd recommend Johnn Four's GM Mastery books--specifically on NPCs. I'd also point your towards his website and weekly e-newsletter-- <a href="http://www.roleplayingtips.com" target="_blank">www.roleplayingtips.com</a>)</p><p></p><p>In the end if you still don't think D&D suits you, then best luck in finding a system that does! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Trevalon Moonleirion, post: 931755, member: 492"] I hate to respond to threads that I haven't totally read yet, but I must completely disagree with you. D&D doesn't have to be played a certain way--the styles of play are truly limited only by the GM and the players of the group. It can be the mind-numbing combat-heavy number crunch that you speak of, but it could also be a campaign of heavy political intrigue where the only time dice are rolled are to see how well a cleverly-used [i]charm person[/i] spell works. If you think that D&D is nothing more than the rules, I think you should give it another try. Rule Zero pretty much says that whatever you don't like, you can throw out--remember that mantra! If you're looking for a good place to start, I'd recommend Creative Mountain Games--as the author himself plugged on the first page of replies. Mark is a fantastic GM who writes some high-quality stuff. While he spends time on rules (and he should... they ARE d20 products) he takes special effort to make his NPCs very playable and very believeable. He gives GMs quick keywords to find an NPCs personality, has developed his own way of measuring how NPCs interact with the world using various ratings--in politics, religion, etc. His worlds also live and breathe--things change, people respond to you and your characters. I again say that D&D can be whatever you and your group wants it to be. All it takes is a little emphasis here or there. If you're the GM of a game, then write a scenario that is entirely involved with NPCs, with lots of conversation and roleplaying--it can very easily be done! (For some help making your own, I'd recommend Johnn Four's GM Mastery books--specifically on NPCs. I'd also point your towards his website and weekly e-newsletter-- [url]www.roleplayingtips.com[/url]) In the end if you still don't think D&D suits you, then best luck in finding a system that does! :) [/QUOTE]
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