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Looking for OGC knock-offs of the WotC IP Deathless and Living Construct types
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<blockquote data-quote="VelvetViolet" data-source="post: 6260296" data-attributes="member: 6686357"><p>So how do these look as far as copyright and OGC is concerned? Anything I need to change, like maybe the names possibly?</p><p></p><p>The Deathless subtype basically exists solely so that players can play good-aligned necromancers without having to worry about the ickyness of negative energy and undead; yes, I am basically implying right here that positive energy is good and negative energy is evil but, since deathless are literally mirror universe undead and creating them is IIRC an inherently good act, the distinction is meaningless. The Living subtype is for having PC constructs without worrying about too many immunities (or at least not to anything important like negative energy or spells that require Fort saves) as well as for constructs that happen to be made of snakes or something.</p><p></p><p><strong>Deathless Subtype: </strong>Deathless are undead animated by positive energy rather than negative energy. This subtype is applied only to good- or neutral-aligned undead, and all good- and half of all neutral-aligned undead automatically possess this subtype as per the cleric's channel energy class feature. A deathless creature has all the characteristics of undead, except as noted here.</p><p></p><ul> <li data-xf-list-type="ul">Deathless creatures are subject to energy drain, harmed by negative energy (such as an <em>inflict</em> spell or unholy water) and healed by positive energy (such as a <em>cure</em> or <em>disrupt undead</em> spell). </li> <li data-xf-list-type="ul">Deathless creatures do not count as undead for the purposes of most spells and effects that affect or create undead creatures, such as disrupting weapons, holy water, <em>chill touch</em>, <em>command undead</em>, <em>control undead</em>, <em>create greater undead</em>, <em>create undead</em>, <em>halt undead</em>, <em>magic stone</em>, <em>searing light</em>, <em>sunbeam</em>, <em>sunburst</em>, and <em>wall of fire</em>. Instant death and warding spells or effects that affect undead, such as <em>hide from undead</em> and <em>undeath to death</em>, still work against deathless creatures. </li> <li data-xf-list-type="ul">Divination spells and effects, such as <em>deathwatch</em>, <em>detect chaos/good/evil/law</em> and <em>detect undead</em>, will differentiate deathless creatures from undead. </li> <li data-xf-list-type="ul">The Command Undead feat will force a deathless creature to flee as the Turn Undead feat and the Turn Undead feat will control a deathless creature as the Command Undead feat. </li> </ul><p><strong></strong></p><p><strong>Living Subtype:</strong> This subtype is applied only to constructs. A living construct is a construct that is partly alive, whether because it is composed of a swarm of living creatures, created with its own “life force,” or some other means. A living construct has all the characteristics of constructs, except as noted here.</p><p></p><ul> <li data-xf-list-type="ul">A living construct has a Constitution score and does not gain bonus hit points based on size. </li> <li data-xf-list-type="ul">A living construct is at risk from ability damage, ability drain, death effects, death from massive damage, effects that require a Fortitude save, and necromancy effects. A living construct retains all other construct immunities, and gains immunity to being nauseated, petrified and sickened. </li> <li data-xf-list-type="ul">A living construct can be affected by spells and effects that target living creatures as well as by those that target constructs (such as a <em>cure</em>, <em>inflict</em>, or <em>mending</em> spell). Spells and effects that heal hit point or ability damage provide only half their normal benefit to a living construct. </li> <li data-xf-list-type="ul">A living construct can be <em>raised</em>, <em>reincarnated</em>, or <em>resurrected </em>just as other living creatures can be. </li> <li data-xf-list-type="ul">A living construct can be injured and killed just as other living creatures can be. However, a living construct is not subject to injury from strenuous activity while disabled and is automatically stable at negative hit points regardless of other effects (so a living construct taking continuous damage would not lose 1 additional hit point per round). </li> <li data-xf-list-type="ul">Living constructs do not need to breathe, eat or sleep (although they can still benefit from consumables such as a <em>heroes' feast</em> spell or magic potions), but must still rest for 8 hours before preparing spells. </li> <li data-xf-list-type="ul"><strong>Note:</strong> Constructs, whether or not they possess the living subtype, lose their immunity to mind-affecting effects if they have an Intelligence score. An intelligent construct capable of speech can speak even without a mouth. </li> </ul></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6260296, member: 6686357"] So how do these look as far as copyright and OGC is concerned? Anything I need to change, like maybe the names possibly? The Deathless subtype basically exists solely so that players can play good-aligned necromancers without having to worry about the ickyness of negative energy and undead; yes, I am basically implying right here that positive energy is good and negative energy is evil but, since deathless are literally mirror universe undead and creating them is IIRC an inherently good act, the distinction is meaningless. The Living subtype is for having PC constructs without worrying about too many immunities (or at least not to anything important like negative energy or spells that require Fort saves) as well as for constructs that happen to be made of snakes or something. [B]Deathless Subtype: [/B]Deathless are undead animated by positive energy rather than negative energy. This subtype is applied only to good- or neutral-aligned undead, and all good- and half of all neutral-aligned undead automatically possess this subtype as per the cleric's channel energy class feature. A deathless creature has all the characteristics of undead, except as noted here. [LIST] [*]Deathless creatures are subject to energy drain, harmed by negative energy (such as an [I]inflict[/I] spell or unholy water) and healed by positive energy (such as a [I]cure[/I] or [I]disrupt undead[/I] spell). [*]Deathless creatures do not count as undead for the purposes of most spells and effects that affect or create undead creatures, such as disrupting weapons, holy water, [I]chill touch[/I], [I]command undead[/I], [I]control undead[/I], [I]create greater undead[/I], [I]create undead[/I], [I]halt undead[/I], [I]magic stone[/I], [I]searing light[/I], [I]sunbeam[/I], [I]sunburst[/I], and [I]wall of fire[/I]. Instant death and warding spells or effects that affect undead, such as [I]hide from undead[/I] and [I]undeath to death[/I], still work against deathless creatures. [*]Divination spells and effects, such as [I]deathwatch[/I], [I]detect chaos/good/evil/law[/I] and [I]detect undead[/I], will differentiate deathless creatures from undead. [*]The Command Undead feat will force a deathless creature to flee as the Turn Undead feat and the Turn Undead feat will control a deathless creature as the Command Undead feat. [/LIST] [B] Living Subtype:[/B] This subtype is applied only to constructs. A living construct is a construct that is partly alive, whether because it is composed of a swarm of living creatures, created with its own “life force,” or some other means. A living construct has all the characteristics of constructs, except as noted here. [LIST] [*]A living construct has a Constitution score and does not gain bonus hit points based on size. [*]A living construct is at risk from ability damage, ability drain, death effects, death from massive damage, effects that require a Fortitude save, and necromancy effects. A living construct retains all other construct immunities, and gains immunity to being nauseated, petrified and sickened. [*]A living construct can be affected by spells and effects that target living creatures as well as by those that target constructs (such as a [I]cure[/I], [I]inflict[/I], or [I]mending[/I] spell). Spells and effects that heal hit point or ability damage provide only half their normal benefit to a living construct. [*]A living construct can be [I]raised[/I], [I]reincarnated[/I], or [I]resurrected [/I]just as other living creatures can be. [*]A living construct can be injured and killed just as other living creatures can be. However, a living construct is not subject to injury from strenuous activity while disabled and is automatically stable at negative hit points regardless of other effects (so a living construct taking continuous damage would not lose 1 additional hit point per round). [*]Living constructs do not need to breathe, eat or sleep (although they can still benefit from consumables such as a [I]heroes' feast[/I] spell or magic potions), but must still rest for 8 hours before preparing spells. [*][B]Note:[/B] Constructs, whether or not they possess the living subtype, lose their immunity to mind-affecting effects if they have an Intelligence score. An intelligent construct capable of speech can speak even without a mouth. [/LIST] [/QUOTE]
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Looking for OGC knock-offs of the WotC IP Deathless and Living Construct types
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