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<blockquote data-quote="dreaded_beast" data-source="post: 845183" data-attributes="member: 11185"><p>not really much i can say that hasn't already been said. i have to agree with pretty much all the advice you have been given. you have my sympathies.</p><p></p><p>on a somewhat similar note, i am curious as to how you handle the "social" skills in your game, diplomacy, bluff, etc. you mentioned having a diplomacy score of 12.</p><p></p><p>so how do you handle it? during every encounter, do you roll your diplomacy or do you mainly role-play it? what happens if you roll a 1?</p><p></p><p>the main reason i ask is because i have been in some games where i too wanted to make a social character and have pumped almost most of my skill points into diplomacy and bluff. i picked a sorcerer and had pumped many of my skill points into diplomacy, since charisma is an important stat for sorcerers. anyways, after pumping many of my meager skill points into diplomacy, i discovered that this particular group role-plays in the sense of how well the "player" plays and not what is actually reflected in the character sheet. in other words, if i, as a person, can think of something witty or diplomatic to say to an NPC, then i can get the desired result i want. i CAN roll my diplomacy check, however, usually only in somewhat extreme cases or when i explicitly ask my DM if i can do so. in some cases, the dm says he would rather not have me roll and state that he would prefer it to be "role-played". this irritates me, because it made me feel that i wasted all those skill points in diplomacy and that the diplomacy was nerfed. it penalizes the players who are not adept at "role-playing" or being witty or thinking of cool things to say fast on their feet.</p><p></p><p>so how is it handled in your game?</p><p></p><p>once again, sorry you have such a crumby dm, i know how you feel at times.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 845183, member: 11185"] not really much i can say that hasn't already been said. i have to agree with pretty much all the advice you have been given. you have my sympathies. on a somewhat similar note, i am curious as to how you handle the "social" skills in your game, diplomacy, bluff, etc. you mentioned having a diplomacy score of 12. so how do you handle it? during every encounter, do you roll your diplomacy or do you mainly role-play it? what happens if you roll a 1? the main reason i ask is because i have been in some games where i too wanted to make a social character and have pumped almost most of my skill points into diplomacy and bluff. i picked a sorcerer and had pumped many of my skill points into diplomacy, since charisma is an important stat for sorcerers. anyways, after pumping many of my meager skill points into diplomacy, i discovered that this particular group role-plays in the sense of how well the "player" plays and not what is actually reflected in the character sheet. in other words, if i, as a person, can think of something witty or diplomatic to say to an NPC, then i can get the desired result i want. i CAN roll my diplomacy check, however, usually only in somewhat extreme cases or when i explicitly ask my DM if i can do so. in some cases, the dm says he would rather not have me roll and state that he would prefer it to be "role-played". this irritates me, because it made me feel that i wasted all those skill points in diplomacy and that the diplomacy was nerfed. it penalizes the players who are not adept at "role-playing" or being witty or thinking of cool things to say fast on their feet. so how is it handled in your game? once again, sorry you have such a crumby dm, i know how you feel at times. [/QUOTE]
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