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Looking for opinions on a few d20 sourcebooks I have in the works..
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<blockquote data-quote="grymn" data-source="post: 1613624" data-attributes="member: 18354"><p>This is known to me.....besides you an RPGObjects are one of the main reasons I've decided to do a completely fantasy based martial arts book instead of a real world martial arts book....you guys have already produce the best real world martial arts book possible....Blood & Fists! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p> </p><p>I believe its actually pronounced Woo - High".</p><p> </p><p> </p><p>Its definatly going to made from the ground up to be put into any DnD campaign...I'm going with the toolkit approach and will providing a ready to use system and possibly a core class. It'll include some guidelines and advice about fitting it in to whichever world you may run your campaign in.</p><p> </p><p></p><p> </p><p>It would make spellcasters completely dependant on components....which would allow the DM more control over all levels. The components wouldn't necessarily be more important than the character...the character still has to advance his magical skills (one for each school of magic). Regardless, this one is taking a backseat at the moment, I'm going to throw myself full force into my martial arts book.</p><p> </p><p> </p><p> </p><p>I wouldn't dream about not including flying people and/or airwalking...i would have to beat myself to death with a rubber chicken. Anywayz, the suggestion about ready to go NPCs is going to be a definate, I think I'll dedicate a whole chapter to them, generic and iconic (possibly at multiple levels). The reason I am going to base my system on stances is because I want characters to develop their own unique styles by combining stances and techniques that fit them and what they want to do....which is somewhat prevelant in HK movies like Storm Riders and Legend of Zu (both of which are part of my inspirations for these book). I doubt I will really focus on Taosim at all. I'm wanting this to be completely fantasy, but I will definatly have the old hermit masters speaking cryptically and oddly though.</p><p> </p><p> </p><p> </p><p>Actually the simple definition of Wuxia is Chinese Sword and Sorcery. What I am doing in the book will be ways of introducing it into a campaign along a magical/mystic martial arts system that reflects that seen in Wuxia movies such as Crouching Tiger, Hidden Dragon, Storm Riders, and Legend of Zu.</p><p> </p><p>You can actually find a really good introduction to the genre at this site: <a href="http://www.heroic-cinema.com/eric/xia.html" target="_blank">http://www.heroic-cinema.com/eric/xia.html</a>. (Although I will be taking a more "DnD' approach to presenting things)</p><p></p><p> </p><p> </p><p>The magic comes from the spark of magical power within each component that, when combined in the correct ways, merges together to form the effects of a spell. With this system the component takes on a more direct role....you need to launch an aerial projectile of fire towards an enemy...throw in however many hawk feathers you need for distance and then add that with however much salamander blood you need for damage and say the words...</p><p></p><p> </p><p> </p><p>Thats the intention. All stats of the spell would be determined by the components used to make that spell. As a class feature, Mages will actually gain free compnents from certain lists. I'm also planning some magical item rules for empowering stuf like grimoires and staves and such with the ability to mimic certain components.</p></blockquote><p></p>
[QUOTE="grymn, post: 1613624, member: 18354"] This is known to me.....besides you an RPGObjects are one of the main reasons I've decided to do a completely fantasy based martial arts book instead of a real world martial arts book....you guys have already produce the best real world martial arts book possible....Blood & Fists! :) I believe its actually pronounced Woo - High". Its definatly going to made from the ground up to be put into any DnD campaign...I'm going with the toolkit approach and will providing a ready to use system and possibly a core class. It'll include some guidelines and advice about fitting it in to whichever world you may run your campaign in. It would make spellcasters completely dependant on components....which would allow the DM more control over all levels. The components wouldn't necessarily be more important than the character...the character still has to advance his magical skills (one for each school of magic). Regardless, this one is taking a backseat at the moment, I'm going to throw myself full force into my martial arts book. I wouldn't dream about not including flying people and/or airwalking...i would have to beat myself to death with a rubber chicken. Anywayz, the suggestion about ready to go NPCs is going to be a definate, I think I'll dedicate a whole chapter to them, generic and iconic (possibly at multiple levels). The reason I am going to base my system on stances is because I want characters to develop their own unique styles by combining stances and techniques that fit them and what they want to do....which is somewhat prevelant in HK movies like Storm Riders and Legend of Zu (both of which are part of my inspirations for these book). I doubt I will really focus on Taosim at all. I'm wanting this to be completely fantasy, but I will definatly have the old hermit masters speaking cryptically and oddly though. Actually the simple definition of Wuxia is Chinese Sword and Sorcery. What I am doing in the book will be ways of introducing it into a campaign along a magical/mystic martial arts system that reflects that seen in Wuxia movies such as Crouching Tiger, Hidden Dragon, Storm Riders, and Legend of Zu. You can actually find a really good introduction to the genre at this site: [url="http://www.heroic-cinema.com/eric/xia.html"]http://www.heroic-cinema.com/eric/xia.html[/url]. (Although I will be taking a more "DnD' approach to presenting things) The magic comes from the spark of magical power within each component that, when combined in the correct ways, merges together to form the effects of a spell. With this system the component takes on a more direct role....you need to launch an aerial projectile of fire towards an enemy...throw in however many hawk feathers you need for distance and then add that with however much salamander blood you need for damage and say the words... Thats the intention. All stats of the spell would be determined by the components used to make that spell. As a class feature, Mages will actually gain free compnents from certain lists. I'm also planning some magical item rules for empowering stuf like grimoires and staves and such with the ability to mimic certain components. [/QUOTE]
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