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Looking for opinions on hijacking a player's spell (I DM)
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<blockquote data-quote="Book of Vile Derp" data-source="post: 6126432" data-attributes="member: 6703080"><p>I'm 95% sure that one of my players, a neutral good cleric, intends to use the spell "Gate" in the climactic final battle of the last game of my campaign. He has talked about it quite a bit and it would seem he would do this so he can have a spell that brings in something fairly powerful, so he can still be doing damage as it, while the cleric fulfills her cleric duties. And I intend, unless you all feel this is a bad idea, to hijack said spell, with no rule based reasoning whatsoever. Now to explain why I would do this requires a bit of context. This cleric's backstory involves her father also being a cleric or priest of the same deity she is, and when she was young he came home one day and appeared to be possessed, murder insued, scars were given and the daddy was never to be seen by his daughter again. Now about halfway through this small campaign that changed and not only was the father fought, but killed. And he seemed to have vague ties that were unclear to one of the 2 bbegs of the campaign. And that bbeg was killed by the party (no actual fighting, he submitted willingly to death, in fact begged for it), BUT the cleric in all the confusion forgot to ask about her father. </p><p></p><p>NOW, what I actually intend to do with the highjacking of the spell. She intends to use it to summon from the celestial plane, being a good cleric. And when she begins to do that, I'm going to tell the player that his PC has lost control of the spell before deciding what comes out. And what will come out after that, will be her father, as a trumpet archon (I will likely give it +1s to attack and saves just to be nice). I will alter any rules to Gate if need arises to allow the father to stay after the combat is over and explain what happened to him (and get rid of the armor that had the curse on it that no one bothered to arcana check before they willy nilly decided to take it with them after defeating him. Luckily no one has decided to wear it.)</p><p></p><p>So I want opinions on whether this is ok for reasons other than "You're the DM, do what you want". The player had originally planned to summon a trumpet archon anyway, but later decided on something that made no sense for his character because it was a bit stronger. So all I'm really taking away is his choice in what he summons, and it's still something that will fight alongside the character. Thoughts?</p></blockquote><p></p>
[QUOTE="Book of Vile Derp, post: 6126432, member: 6703080"] I'm 95% sure that one of my players, a neutral good cleric, intends to use the spell "Gate" in the climactic final battle of the last game of my campaign. He has talked about it quite a bit and it would seem he would do this so he can have a spell that brings in something fairly powerful, so he can still be doing damage as it, while the cleric fulfills her cleric duties. And I intend, unless you all feel this is a bad idea, to hijack said spell, with no rule based reasoning whatsoever. Now to explain why I would do this requires a bit of context. This cleric's backstory involves her father also being a cleric or priest of the same deity she is, and when she was young he came home one day and appeared to be possessed, murder insued, scars were given and the daddy was never to be seen by his daughter again. Now about halfway through this small campaign that changed and not only was the father fought, but killed. And he seemed to have vague ties that were unclear to one of the 2 bbegs of the campaign. And that bbeg was killed by the party (no actual fighting, he submitted willingly to death, in fact begged for it), BUT the cleric in all the confusion forgot to ask about her father. NOW, what I actually intend to do with the highjacking of the spell. She intends to use it to summon from the celestial plane, being a good cleric. And when she begins to do that, I'm going to tell the player that his PC has lost control of the spell before deciding what comes out. And what will come out after that, will be her father, as a trumpet archon (I will likely give it +1s to attack and saves just to be nice). I will alter any rules to Gate if need arises to allow the father to stay after the combat is over and explain what happened to him (and get rid of the armor that had the curse on it that no one bothered to arcana check before they willy nilly decided to take it with them after defeating him. Luckily no one has decided to wear it.) So I want opinions on whether this is ok for reasons other than "You're the DM, do what you want". The player had originally planned to summon a trumpet archon anyway, but later decided on something that made no sense for his character because it was a bit stronger. So all I'm really taking away is his choice in what he summons, and it's still something that will fight alongside the character. Thoughts? [/QUOTE]
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