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Looking for Opinions on my New Ranger Archetype
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<blockquote data-quote="Ranger Aarakocra" data-source="post: 9806083" data-attributes="member: 7054490"><p>This is my first time homebrewing, please let me know if it’s too broken. Also, it was made with a Markdown-supporting app and this site might not support it. It’s a remake of the Hunter subclass better suited for my campaign setting:</p><p></p><p># New Ranger Subclass</p><p>These rangers harness raw magic to aid them in their hunt. It might be in the form of enhanced tracking and vision or additional damage to single targets.</p><p></p><p><strong>Note</strong>: magical damage is any damage dealt by a spell or magic item.</p><p></p><p># Level 3</p><ul> <li data-xf-list-type="ul">15 ft. Truesight for one min. every Long Rest</li> <li data-xf-list-type="ul">Dense location of all creatures with 9 or higher WIS in a 50xWIS modifier ft. circle.</li> </ul><p>Every Long or Short Rest, choose one of two options:</p><ul> <li data-xf-list-type="ul">+1d8 psychic damage to all enemies who took magical damage. (May replace magical damage with ranged but it might make Hail of Thorns useless.)</li> <li data-xf-list-type="ul">Local Surge: +1d4 force damage to all creatures within 5 ft. (circle) of the target on a successful attack roll.</li> </ul><p></p><p># Level 7</p><p>Every Rest, choose one of two options:</p><ul> <li data-xf-list-type="ul">Resistance to Psychic damage</li> <li data-xf-list-type="ul">If a target hits you with a magical attack, they have disadvantage on all attack rolls against you until the end of the turn.</li> </ul><p></p><p># Level 11</p><p>Local Surge is boosted to a 10 ft. radius, you can deal extra damage from Hunter’s Mark to one additional creature in a 15 ft. radius from the target.</p><p></p><p># Level 15 </p><p>Reaction to get Resistance to magical damage until end of turn.</p></blockquote><p></p>
[QUOTE="Ranger Aarakocra, post: 9806083, member: 7054490"] This is my first time homebrewing, please let me know if it’s too broken. Also, it was made with a Markdown-supporting app and this site might not support it. It’s a remake of the Hunter subclass better suited for my campaign setting: # New Ranger Subclass These rangers harness raw magic to aid them in their hunt. It might be in the form of enhanced tracking and vision or additional damage to single targets. [B]Note[/B]: magical damage is any damage dealt by a spell or magic item. # Level 3 [LIST] [*]15 ft. Truesight for one min. every Long Rest [*]Dense location of all creatures with 9 or higher WIS in a 50xWIS modifier ft. circle. [/LIST] Every Long or Short Rest, choose one of two options: [LIST] [*]+1d8 psychic damage to all enemies who took magical damage. (May replace magical damage with ranged but it might make Hail of Thorns useless.) [*]Local Surge: +1d4 force damage to all creatures within 5 ft. (circle) of the target on a successful attack roll. [/LIST] # Level 7 Every Rest, choose one of two options: [LIST] [*]Resistance to Psychic damage [*]If a target hits you with a magical attack, they have disadvantage on all attack rolls against you until the end of the turn. [/LIST] # Level 11 Local Surge is boosted to a 10 ft. radius, you can deal extra damage from Hunter’s Mark to one additional creature in a 15 ft. radius from the target. # Level 15 Reaction to get Resistance to magical damage until end of turn. [/QUOTE]
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