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Looking for opionions on my fighter
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<blockquote data-quote="Gaiden" data-source="post: 81098" data-attributes="member: 103"><p>I have two suggestions. The first is, do what you want. D&D is a roleplaying game, and the point is to ROLEPLAY and have fun.</p><p></p><p>Therefore, if you can come up with a really kickass backstory for this guy so that he is multiclassing rogue, fighter, ranger - props to you.</p><p></p><p>On the other hand, if you are going for powergaming and trying to get a character that can hold is salt against other characters of equal level, I would have to say that you are not making the most powerful character. The reason for this is that your character tries to be jack of all trades while costing him the ability to master in a few.</p><p></p><p>For example, if you are going to take an exotic weapon and get the combat reflexes/expert tact. route than you really ought to go with spiked chain, defitely not bastard sword. Spiked chain gives you reach while still allowing you to attack those close to you and gives you a host of other benefits. Furthermore, if you are going to go the cleave route, use a weapon two handed so that you can get 1.5xstr bonus on damage. This will be much more effective with a str bonus then the extra avg 1 dmg you will deal with the bastard sword. If you are that worried about your AC, get expertise early, or take dodge. </p><p></p><p>Next: GET GREAT CLEAVE. If you start a feat chain it is very much worth it to get to the highest powered feats in that chain. </p><p></p><p>Honestly, the levels of rogue are worthless. Your character is not geared towards winning combat early to maximize sneak attacks - you have maximized your critical potential which is irrelevant to SA since they can't be multiplied as well. If you are going to go the route of criticalling than go for increasing damage through +'s and not extra dmg dice. Also, the evasion is useless because your reflex save won't be high enough to matter. The extra +3 or so you will get from the rogue won't really help you make that DC 25 reflex save from the red wizard's fireball when you are both 15 or so level characters. Most likely you are just going to miss the save in the first place. And like someone said earlier. If you really want tumble, just get it crossclassed. The DC for tumbling is constant at 15 so you don't have to worry about having it be a class skill.</p><p></p><p>Finally, the two weapon fighting really doesn't make too much sense. I would assume you are doing this for the shield bash. The thing is, you can only shield bash and get the 2x modifier when you charge. And you can't do this every round (w/o magic that is). Therefore, it will only be helpful in the beginning of combat.</p><p></p><p>If you really want to do the bastard sword, I would recommend sticking with straight fighter and then multiclassing to the Master Samurai PrC from the S&F splat book. This class gives you a similar ability to powerlunge w/o the penalty or the need to charge. Also you get greater mobility, an excellent ability considering you don't need mobility first. Take four levels in that PrC and continue with fighter or go for Weapon Master so that you can do a whirlwind attack as a partial action rather than a full round action. Combining that with great cleave which you will have gotten from the Samurai, and supreme cleave will make you dangerous. Not to mention they will give you good ref saves which will be better than the rogue.</p><p></p><p>If you really want to go the shield charging route with powerlunge then do something with divine classes so you can get divine might and divine shield - maybe go straight paladin. That way you can also include smite and some divine spells in their. Otherwise the shield option really won't be as useful as some other feats that you could get.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 81098, member: 103"] I have two suggestions. The first is, do what you want. D&D is a roleplaying game, and the point is to ROLEPLAY and have fun. Therefore, if you can come up with a really kickass backstory for this guy so that he is multiclassing rogue, fighter, ranger - props to you. On the other hand, if you are going for powergaming and trying to get a character that can hold is salt against other characters of equal level, I would have to say that you are not making the most powerful character. The reason for this is that your character tries to be jack of all trades while costing him the ability to master in a few. For example, if you are going to take an exotic weapon and get the combat reflexes/expert tact. route than you really ought to go with spiked chain, defitely not bastard sword. Spiked chain gives you reach while still allowing you to attack those close to you and gives you a host of other benefits. Furthermore, if you are going to go the cleave route, use a weapon two handed so that you can get 1.5xstr bonus on damage. This will be much more effective with a str bonus then the extra avg 1 dmg you will deal with the bastard sword. If you are that worried about your AC, get expertise early, or take dodge. Next: GET GREAT CLEAVE. If you start a feat chain it is very much worth it to get to the highest powered feats in that chain. Honestly, the levels of rogue are worthless. Your character is not geared towards winning combat early to maximize sneak attacks - you have maximized your critical potential which is irrelevant to SA since they can't be multiplied as well. If you are going to go the route of criticalling than go for increasing damage through +'s and not extra dmg dice. Also, the evasion is useless because your reflex save won't be high enough to matter. The extra +3 or so you will get from the rogue won't really help you make that DC 25 reflex save from the red wizard's fireball when you are both 15 or so level characters. Most likely you are just going to miss the save in the first place. And like someone said earlier. If you really want tumble, just get it crossclassed. The DC for tumbling is constant at 15 so you don't have to worry about having it be a class skill. Finally, the two weapon fighting really doesn't make too much sense. I would assume you are doing this for the shield bash. The thing is, you can only shield bash and get the 2x modifier when you charge. And you can't do this every round (w/o magic that is). Therefore, it will only be helpful in the beginning of combat. If you really want to do the bastard sword, I would recommend sticking with straight fighter and then multiclassing to the Master Samurai PrC from the S&F splat book. This class gives you a similar ability to powerlunge w/o the penalty or the need to charge. Also you get greater mobility, an excellent ability considering you don't need mobility first. Take four levels in that PrC and continue with fighter or go for Weapon Master so that you can do a whirlwind attack as a partial action rather than a full round action. Combining that with great cleave which you will have gotten from the Samurai, and supreme cleave will make you dangerous. Not to mention they will give you good ref saves which will be better than the rogue. If you really want to go the shield charging route with powerlunge then do something with divine classes so you can get divine might and divine shield - maybe go straight paladin. That way you can also include smite and some divine spells in their. Otherwise the shield option really won't be as useful as some other feats that you could get. [/QUOTE]
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