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Looking for opionions on my fighter
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<blockquote data-quote="Psifon" data-source="post: 82056" data-attributes="member: 3171"><p>By winning initiative. If your foe doesn't have Combat reflexes, he doesn't get an AoO if he is flat footed.</p><p></p><p>Hmm, some interesting suggestions. I like that samurai/weapon master combo, but I really wanted to build a sword and shield fighter. The idea behind this guy is to avoid the whole Whirlwind thing and instead concentrate of killing one opponent at a time.</p><p></p><p>I did not plan to use the shield for more than just an off-hand attack weapon and AC bonus. I considered the shield bash route, but I wanted to focus on the bastard sword as my primary weapon. </p><p></p><p>Imroved critical, power lunge, and improved initiative work together to give you 2X your STR added to each die of the critical hit without an AoO on the first round of combat. With a keen weapon, I can count on this happening about 25% of the time on round 1 of a combat (if I win initiative). Add a potion of blind sight and a darkness spell, and I can do this round after round with extra attacks for the expert tactician to boot.</p><p></p><p>The levels of rogue are to make the two weapon combo a viable thing, since the extra 2d6 added to each attack do add up when flanking. This also works well with my Kill one guy, move to the next approach, because I may be standing toe to toe with a primary foe for a few rounds, and it maximizes my iterative attacks.</p><p></p><p>Is great cleave really worth it? It seems to me that it wouldn't get much play at higher levels, when you start dropping foes with less fequency.</p></blockquote><p></p>
[QUOTE="Psifon, post: 82056, member: 3171"] By winning initiative. If your foe doesn't have Combat reflexes, he doesn't get an AoO if he is flat footed. Hmm, some interesting suggestions. I like that samurai/weapon master combo, but I really wanted to build a sword and shield fighter. The idea behind this guy is to avoid the whole Whirlwind thing and instead concentrate of killing one opponent at a time. I did not plan to use the shield for more than just an off-hand attack weapon and AC bonus. I considered the shield bash route, but I wanted to focus on the bastard sword as my primary weapon. Imroved critical, power lunge, and improved initiative work together to give you 2X your STR added to each die of the critical hit without an AoO on the first round of combat. With a keen weapon, I can count on this happening about 25% of the time on round 1 of a combat (if I win initiative). Add a potion of blind sight and a darkness spell, and I can do this round after round with extra attacks for the expert tactician to boot. The levels of rogue are to make the two weapon combo a viable thing, since the extra 2d6 added to each attack do add up when flanking. This also works well with my Kill one guy, move to the next approach, because I may be standing toe to toe with a primary foe for a few rounds, and it maximizes my iterative attacks. Is great cleave really worth it? It seems to me that it wouldn't get much play at higher levels, when you start dropping foes with less fequency. [/QUOTE]
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