Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Looking for OSR that specializes in exploration and eventual founding of a keep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retros_x" data-source="post: 9837139" data-attributes="member: 7033171"><p>I agree. I think the best way is to just take the game you like the most for its base mechanics (Shadowdark in my case) and then slap the jorney and domain mechanics you like onto them. Also you need to design a more open and sandbox campaign in general to support exploration. Personally I use different journey mechanics for different purpose: </p><p></p><p>a) Target location unknown / general detailled exploration of an area: pathcrawl</p><p>b) Target known / Journey from a to b for the first time or through dangerous area: A challenge similar to the LOTR TTRPG</p><p>c) trivial journey / safe road / route that heroes already travel a lot and know in and out: Just a short montage narration, no dice roll. </p><p></p><p>Basically I zoom in and slow time the more focus is on the actual exploration and jorney. Or zoom out and flash forward if the adventure is not about the journey. The techniques can also be combined. For example for a quest like "Somewhere in the kings wood there is an old wizard tower. Find and and bring back to the city the old tome of the wizard". </p><p></p><p>1. The wood is well known so just a short skill challenge for the journey to the edge of the wood. The outcome result makes the heroes come in downfall or in tailwind (metaphorically speaking) so they get a slight malus or bonus, punishment or reward etc. </p><p>2. Pathcrawl in the forest to find the wizards tower. </p><p>3. Handwaving and little montage to return to the city.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9837139, member: 7033171"] I agree. I think the best way is to just take the game you like the most for its base mechanics (Shadowdark in my case) and then slap the jorney and domain mechanics you like onto them. Also you need to design a more open and sandbox campaign in general to support exploration. Personally I use different journey mechanics for different purpose: a) Target location unknown / general detailled exploration of an area: pathcrawl b) Target known / Journey from a to b for the first time or through dangerous area: A challenge similar to the LOTR TTRPG c) trivial journey / safe road / route that heroes already travel a lot and know in and out: Just a short montage narration, no dice roll. Basically I zoom in and slow time the more focus is on the actual exploration and jorney. Or zoom out and flash forward if the adventure is not about the journey. The techniques can also be combined. For example for a quest like "Somewhere in the kings wood there is an old wizard tower. Find and and bring back to the city the old tome of the wizard". 1. The wood is well known so just a short skill challenge for the journey to the edge of the wood. The outcome result makes the heroes come in downfall or in tailwind (metaphorically speaking) so they get a slight malus or bonus, punishment or reward etc. 2. Pathcrawl in the forest to find the wizards tower. 3. Handwaving and little montage to return to the city. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Looking for OSR that specializes in exploration and eventual founding of a keep
Top