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<blockquote data-quote="Rel" data-source="post: 879830" data-attributes="member: 99"><p>Another satisfied customer! Thanks for the pimpin', RuinedOne. And by the way, did you see the new "Melee" category that I added above? It was a tweak to the system that our group decided to adopt and you might want to check it out.</p><p></p><p>I just mailed out the spreadsheets so let me know if you didn't get one.</p><p></p><p>Just a couple more comments about the system we use:</p><p></p><p>I had somebody recently mention in another thread that he had tried our system and liked it, but his players didn't so they stopped using it. He was nice enough to pass along the reasons they didn't like it and I thought they were worth mentioning since I think you can learn as much through your failures as your successes.</p><p></p><p>The first reason they didn't like it was they thought it was too much work for them. I don't know what constitutes "too much work" for the average player but for our group, it never takes more than 5 minutes to fill out the little form. That isn't too much work for us, especially in light of how much work the GM puts in each week. But, if this is a concern, make sure the players are using as much shorthand as possible. In describing the events that go in each category, you shouldn't need more than just a word or two to let the GM know what you are referring to. Remember, you are jotting this down as you go or right at the end of the session. So, at most, these events are a few hours old. For some categories, like Skills, I will write the name of a skill and then put a hatch mark next to it each time I use the skill. The point is that it should be simple and quick.</p><p></p><p>The other reason cited for not liking it was that the players felt "judged" or "graded" by the GM. Well, to a certain extent, that's unavoidable by this sytem. It is somewhat subjective and if the players have a big problem with that then maybe this isn't the system for your group. My advice is to try and be as clear as possible about the guidelines you use for assigning the tick marks. And whatever you do, try and keep as much objectivity as possible. If there is a player in the group that you like less than the others and you "grade his paper" more harshly than the others then you're going to have a problem. Don't do that.</p><p></p><p>The only other thing I'll say is that, just like almost any other aspect of the game, if there is something about my system that you don't like or feel could work better for you group, change it. If you want there to be more or fewer categories than I list, change it. Likewise if you think the average number of tick marks needs to be higher or lower. You don't need my permission to fold, spindle and mutilate it.</p><p></p><p>Hope it helps in some form or fashion.</p></blockquote><p></p>
[QUOTE="Rel, post: 879830, member: 99"] Another satisfied customer! Thanks for the pimpin', RuinedOne. And by the way, did you see the new "Melee" category that I added above? It was a tweak to the system that our group decided to adopt and you might want to check it out. I just mailed out the spreadsheets so let me know if you didn't get one. Just a couple more comments about the system we use: I had somebody recently mention in another thread that he had tried our system and liked it, but his players didn't so they stopped using it. He was nice enough to pass along the reasons they didn't like it and I thought they were worth mentioning since I think you can learn as much through your failures as your successes. The first reason they didn't like it was they thought it was too much work for them. I don't know what constitutes "too much work" for the average player but for our group, it never takes more than 5 minutes to fill out the little form. That isn't too much work for us, especially in light of how much work the GM puts in each week. But, if this is a concern, make sure the players are using as much shorthand as possible. In describing the events that go in each category, you shouldn't need more than just a word or two to let the GM know what you are referring to. Remember, you are jotting this down as you go or right at the end of the session. So, at most, these events are a few hours old. For some categories, like Skills, I will write the name of a skill and then put a hatch mark next to it each time I use the skill. The point is that it should be simple and quick. The other reason cited for not liking it was that the players felt "judged" or "graded" by the GM. Well, to a certain extent, that's unavoidable by this sytem. It is somewhat subjective and if the players have a big problem with that then maybe this isn't the system for your group. My advice is to try and be as clear as possible about the guidelines you use for assigning the tick marks. And whatever you do, try and keep as much objectivity as possible. If there is a player in the group that you like less than the others and you "grade his paper" more harshly than the others then you're going to have a problem. Don't do that. The only other thing I'll say is that, just like almost any other aspect of the game, if there is something about my system that you don't like or feel could work better for you group, change it. If you want there to be more or fewer categories than I list, change it. Likewise if you think the average number of tick marks needs to be higher or lower. You don't need my permission to fold, spindle and mutilate it. Hope it helps in some form or fashion. [/QUOTE]
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