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Looking for Peer Review/Constructive Criticism on Homebrew D&D Class: Medic
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<blockquote data-quote="Christopher Siow" data-source="post: 7228469" data-attributes="member: 6908156"><p>Please let me know if I misunderstood what you're trying to say but it seems like you're talking about healing during long rests. In which case, why would any healer need to use their abilities when everyone can just sleep it off? This is not for downtime, this is for in combat scenarios. Look at it this way with a low level scenario. You have a Fighter with 18 ac, a Wizard with 11 AC and the Medic. If the fighter is getting attacked, he gets damaged and heals a 1d4 over 3 turns through the medic, he has the AC to not take the damage assuming the hits don't land and benefit fully from the heals. If the wizard was to get attacked over and over, they won't be able to benefit from the heals as much as the fighter can. I'm aiming to make this a non-magical healer that would better suit tanky teams.</p><p></p><p>I never did answer your question from earlier as to why Cleric is not a viable option. Simply put in the D&D society that I'm making, they generally don't use magic (only on certain occasions) so I'm trying to think of a healer that doesn't use magic, can get the healing job done and fits with the theme of the society.</p></blockquote><p></p>
[QUOTE="Christopher Siow, post: 7228469, member: 6908156"] Please let me know if I misunderstood what you're trying to say but it seems like you're talking about healing during long rests. In which case, why would any healer need to use their abilities when everyone can just sleep it off? This is not for downtime, this is for in combat scenarios. Look at it this way with a low level scenario. You have a Fighter with 18 ac, a Wizard with 11 AC and the Medic. If the fighter is getting attacked, he gets damaged and heals a 1d4 over 3 turns through the medic, he has the AC to not take the damage assuming the hits don't land and benefit fully from the heals. If the wizard was to get attacked over and over, they won't be able to benefit from the heals as much as the fighter can. I'm aiming to make this a non-magical healer that would better suit tanky teams. I never did answer your question from earlier as to why Cleric is not a viable option. Simply put in the D&D society that I'm making, they generally don't use magic (only on certain occasions) so I'm trying to think of a healer that doesn't use magic, can get the healing job done and fits with the theme of the society. [/QUOTE]
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Looking for Peer Review/Constructive Criticism on Homebrew D&D Class: Medic
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