Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for peoples' experiences with Adventures in Middle Earth for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tales and Chronicles" data-source="post: 7398899" data-attributes="member: 6871653"><p>One thing with AiME is that it requires a very specific group with a very specific mindset and clear expectations. Dm's dont want to sell AiME as low-magic D&D, that would deceive the players: there's no magic, at best a high level scholar can use make a level 1 spell effect per short rest. The game is also quite punitive, there's little place for ''lolz random'' action or morally questionable actions without the risk of having the players gain Shadow Point. Also the rules to implement such restriction are a little complex and feels like you lose many things and gain very little by playing AiME. I would describe it like this: Instead of just removing elements that did not fit the setting, AiME add a lot of rules to circumvent those elements. </p><p></p><p>The campaign are really good, but there's a lot of Deux Ex Machina and un-winnable fights, some players might not like that. The Mirkwood campaign is also a long, unwinnable fight against encroaching darkness: even if the players would ''win'' every encounters in the campaign, they would only delay the Darkening and lose anyway in the end. This could be hard on some players enjoyment. </p><p></p><p>That said, the rules really help the narrative and respect the lore. This is really a rule set for people who have an interest in playing in a unforgiving world without magic. I love those books, but I need to choice my players carefully when planning, because not everyone would enjoy the adventures.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7398899, member: 6871653"] One thing with AiME is that it requires a very specific group with a very specific mindset and clear expectations. Dm's dont want to sell AiME as low-magic D&D, that would deceive the players: there's no magic, at best a high level scholar can use make a level 1 spell effect per short rest. The game is also quite punitive, there's little place for ''lolz random'' action or morally questionable actions without the risk of having the players gain Shadow Point. Also the rules to implement such restriction are a little complex and feels like you lose many things and gain very little by playing AiME. I would describe it like this: Instead of just removing elements that did not fit the setting, AiME add a lot of rules to circumvent those elements. The campaign are really good, but there's a lot of Deux Ex Machina and un-winnable fights, some players might not like that. The Mirkwood campaign is also a long, unwinnable fight against encroaching darkness: even if the players would ''win'' every encounters in the campaign, they would only delay the Darkening and lose anyway in the end. This could be hard on some players enjoyment. That said, the rules really help the narrative and respect the lore. This is really a rule set for people who have an interest in playing in a unforgiving world without magic. I love those books, but I need to choice my players carefully when planning, because not everyone would enjoy the adventures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Looking for peoples' experiences with Adventures in Middle Earth for 5e
Top