Looking for Player Handouts for the Challenge of Champions IV

Lord Thurham

First Post
This weekend, I will be DMing the Challenge of the Champions IV module from the Dungeon Magazine # 91. I'm Looking for Player Handouts for the Challenge of Champions IV. I was out at the Wizards site where the maps and sometimes handouts are posted in their Dungeon Magazine section. I could photocopy or scan the player handouts myself, but I figured someone might have beat me to that. Just checking out here to find out if someone knows where I might find those handouts on the net.

Thanks!

Lord Thurham :)
 

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Lord Thurham - Sorry, I can't help you with the handouts, as I haven't seen them posted anywhere. I just wanted to say I'd love to hear how the session goes - post the results when you're done if you get the chance!

Johnathan
 

I'll let ya know how it goes. I had my wife read through it last night. She thinks some of them will be too easy for the type of player group I DM. I also thru in a scenario 11 as a bonus round. In any case, it should be fun.

Lord Thurham :D
 

(spoilers)



I scanned them all in and printed them out on heavy card stock for the players to look at. We just ran through it last week and it was fun - they got 260 points. They also all paid for the 'raise dead' option :)

I tried to make props whenever possible, and I think that made it more fun. This is what I did:

Scenario 1: Put the chessboard together, gave them a black bag and a white bag, a mop rod for the immovable rod, and gave them the scenario picture.

Scenario 2: Handout only. They broke the door in and tried using its pieces with the glue to climb out. It didn't work.

Scenario 3: I put them at the corners of the room, gave them actual vials of correctly colored edible liquid taped with their letters, and handed out a length of rope and a mop rod. I showed them all the scenario picture and started the clock as I turned up the TV *real loud* so they couldn't whisper to each other. A Nickelodeon awards show was on with Rosie O'Donnell, so I'm sure it was just as annoying as a gibbering mouther. Three of them got out of this one with a lot of funny hand motions. The Barbarian took less than 60 seconds to shrug and drink his pink potion, immediately disqualifying him.

Scenario 4: Made the cards and cut them out, showed them the picture and handed them a small mirror. The Barbarian (who has been learning literacy the past level) was the one to figure out there were words on the pole.

Scenario 5: Used our normal hex map, wrote the numbers and grubs in, cuts bits of paper for the keys, and put quarters over each hex. I made them keep one hand on their miniature to move it and one hand taking off quarters. It was fun watching 4 people solve the same Minesweeper puzzle at the same time.

Scenario 6: Gave them the handouts and four costume rings. The Barbarian put on all four rings, grabbed two of his teammates in a show of wit, and proceeded to sink directly to the bottom of the river, leaving the last teammate to unsuccessfully stew over the puzzle for the full 15 minutes.

Scenario 7: Put four toys down on the carpet for the stone platforms and gave them two arrow shafts for planks. This one was easy but fun to watch.

Scenario 8: I didn't give them glasses of water, but I should have. Passed out the handout and took it back when they went inside. They actually took the direct way in and succeeded, but they all forgot they could hold their breath and one almost choked to unconsciousness.

Scenario 9: Gave them rope, a mop rod, a costume ring, and the handout. They spent a full 5 minutes discussing whether the spell on the ring worked on dire animals and whether moving silently down there was going to be an issue. They got out of it, though.

Scenario 10: Gave them the handout and their filled out score sheet. I only showed the Tickpole handout to the one person that was on the plank at the time or showed it to them from 10 feet away. It wasn't until 5 minutes left when one actually started reading aloud the scenario names and they successfully rolled for the 'listen check' hint. They were putting it together as the buzzer sounded but hadn't gone to the plank to put the pegs in. They were afraid of the consequences but really wanted to get full points in the last scenario.


Again, a lot of fun. Hope my summary was useful to someone. I should have went to bed 45 minutes ago.
 

Kershek - That was HILARIOUS! (Oh, right, this is the Internet...I mean, uh...ROFLMAO!) It sounds like you guys had a blast with the adventure. I gotta say, I really like the way your barbarian thinks. Excellent job with the props, too - it sure sounds like the results were well worth it.

I'll have to keep that idea in mind for Challenge of Champions V...

Johnathan
(Still snickering about Rosie O'Donnell...)
 

I had to do a double take with your name. Then I checked in the magazine and saw it in the credits. Cool! I just wanted to say that you did a great job with the challenge. It was a good change of pace after many many sessions delving into the Forge of Fury. They were a little skeptical at first, but I knew they got into it because they barely sat down when they had props in their hands, a time limit, and a puzzle to solve.

I couldn't help but tell them all the behind-the-scenes stuff done by the guild wizards afterwards. Well, except for Scenario 10 - I refused to say if it was a real threat or not. Heh.

Does anyone know where I can find the first three challenges? I'd love to check them out.
 

You can find the first three Challenges in the following back issues of Dungeon:

#58: Challenge of Champions
#69: Challenge of Champions II
#80: Challenge of Champions III

These first three were written using the AD&D 2nd Edition rules, but they shouldn't be too difficult to convert, for the most part.

If you look, there's been a new Challenge every 11 issues. It's been completely unintentional, but if the pattern holds I should try to have Challenge of Champions V ready for issue #102. Fortunately, I've already figured out the theme and the bare-bones idea for two of the scenarios...

Later!

Johnathan
 

I remember using Challenge of Champions III in my AD&D campaign. To add some fun, I put in a Totem Deck (an animal/monster-oriented Deck of Many Things). So we had a slowed, goat-headed Paladin, a Fighter with a could of pixies, and a Thief who could understand all languages, all befuddled over how to cross the shakr-infested waters...
 

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