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<blockquote data-quote="Herobizkit" data-source="post: 5096314" data-attributes="member: 36150"><p>Name: "Seth Hondo"</p><p>Class: Kyton 6</p><p>Starting Occupation: Military (Air Force)</p><p>Species: Outsider (Kyton)</p><p>Age: unknown Gender: M Height: 6' 2" Weight: 285 lbs.</p><p>Eyes: Yellow, Hair: Bald, Skin: pale. </p><p></p><p>Kyton Racial Traits[sblock]</p><ul> <li data-xf-list-type="ul">Starting Ability Score Adjustments: +2 Str, +2 Con, -4 Int. Kytons are physically hardy but very simple.</li> <li data-xf-list-type="ul">Speed: Kyton land speed is 30 feet.</li> <li data-xf-list-type="ul">Darkvision: Kytons can see in the dark up to 60 feet.</li> <li data-xf-list-type="ul">Cold Immunity: Kytons hail from the colder parts of Baator and are immune to cold.</li> <li data-xf-list-type="ul">Skills: +8 racial bonus on Craft (metalworking) checks.</li> <li data-xf-list-type="ul">Automatic Languages: Common and Infernal.</li> <li data-xf-list-type="ul">Favored Class: Kyton. The best multiclassing choice for a Kyton is fighter.</li> </ul><p>[/sblock]Kyton Class Features[sblock]<strong>Weapon and Armor Proficiency</strong>: Kytons are proficient with all simple and martial weapons, with the spiked chain, but with no armor or shields. A kyton’s body chains do not count toward the weight of its equipment.</p><p></p><p><strong>Feats</strong>: A kyton receives one feat at 1st level and additional ones at 4th and 10th level.</p><p></p><p><strong>Chain Rakes</strong>: A kyton can use the chains wrapping its body as melee weapons, making two attacks per round at its normal base attack bonus (without any off-hand or two-weapon fighting penalties) and dealing the indicated damage plus Strength bonus. Any feats the kyton has regarding its chain rakes (such as Weapon Focus or Improved Critical) apply to using a spiked chain, and vice versa. Unwrapping a body chain to use as a weapon is a free action. A kyton can be disarmed of a chain it is using, but that simply causes the chain to wrap itself around the kyton’s body again; pieces broken from a sundered chain wrap themselves automatically in a similar fashion. A chain is considered a Large weapon, even though the kyton is able to wield chains one-handed.</p><p></p><p><strong>Chain Reach</strong>: A kyton’s chain rakes have a reach of 10 feet. Like a spiked chain, a kyton’s chains may be used against adjacent targets as well as targets at its maximum reach in the same round.</p><p></p><p><strong>Unnerving Gaze (Su)</strong>: Starting at 3rd level, a kyton can make its face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed on a Will save (DC 10 + 1/2 kyton’s HD from class levels + kyton’s Cha modifier) or take a –1 morale penalty on all attack rolls for 1d3 rounds. The gaze affects all</p><p>enemies within a certain distance. The radius of the effect</p><p>increases from 5 feet at 3rd level to 30 feet at 12th level and</p><p>higher. Creatures can only be subject to a particular kyton’s</p><p>unnerving gaze attack once per day.</p><p></p><p><strong>Dancing Chains (Su)</strong>: As a standard action, a kyton of 4th level or higher may control the indicated number of unattended chains within 20 feet, making them dance or move as it wishes. In addition, the kyton can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs (the chains return to their normal length and shape when the kyton stops controlling them). Each chain may make one attack per round as if the kyton were wielding it directly.</p><p></p><p>A kyton can climb chains it controls at its normal speed without a Climb check.[/sblock]Abilities (Bonus) [Cost]</p><p>STR: 16 (+3) [6 points] (14 +2 racial)</p><p>DEX: 18 (+4) [6 points] (14 + 2 @ Kyton 3 +2 @ Kyton 6)</p><p>CON: 18 (+4) [6 points] (14 +2 racial + 2 @ Kyton 5)</p><p>INT: 10 (+0) [8 points] (-4 racial)</p><p>WIS: 14 (+2) [6 points]</p><p>CHA: 14 (+0) [4 points] </p><p>HP: 56 (4d8+24)</p><p>Defense: 18 = 10 + 4 [natural] + 4 [Dex] </p><p>Initiative: 4 = 4 [Dex]</p><p>Base attack bonus: +4</p><p>Speed: 30 feet</p><p>Reputation: +2</p><p>Action Points: nil</p><p></p><p>Saving throws:</p><p>For: 8 = 4 [base] + 4 [Con]</p><p>Ref: 8 = 4 [base] + 4 [Dex]</p><p>Wil: 6 = 4 [base] + 2 [Wis]</p><p></p><p>Attacks:</p><p>Melee: 7 = 4 [BAB] +3 [Str]</p><p>Range: 8 = 4 [BAB] +4 [Dex]</p><p></p><p>Weapons:</p><p>Kyton chains: Attack: 2 attacks +7/+7; Dam/Crit 1d8/20; Range 10' reach; Wt: 0 lbs.; Type: Piercing; Size L</p><p>Colt Python (.357 revolver) x2: Attack +9 (+1 due to mastercraft); Dam/Crit: 2d6/20; Range: 40'; Wt: 3 lbs. Type: Ballistic; Size M; Magazine: 6 cylinder. Pistol whip: 1d4+3</p><p>Goa'uld Staff Weapon: Attack +8; Dam/Crit 3d10/20; Range 50'; Wt. 6 lbs.; Type: Fire; Size L; Magazine 50 int. Can also strike as staff 1d6/1d6</p><p></p><p>Skills: (<strong>Bold</strong> indicates bonus skills from Occupation)</p><p>Climb: 11 = 8 + 3</p><p>Craft (mechanical): 8 [16] = 8 + 0 [+8 if metal]</p><p>Craft (structural): 8 [16] = 8 + 0 [+8 if metal]</p><p>Escape Artist: 12 = 8 + 4</p><p><strong>Knowledge (Tactics)</strong>: 9 = 8 + 1</p><p>Listen: 10 = 8 + 2</p><p>Spot: 10 = 8 + 2</p><p><strong>Survival</strong>: 10 = 8 + 2</p><p></p><p>Feats: Personal Firearms Proficiency [Occupation], Dodge [Kyton 1], Agile Riposte [Kyton 4], Combat Reflexes [Char Lv 3], Archaic Weapon Proficiency [Char Lv 6]</p><p></p><p>Languages: English, Infernal</p><p></p><p>Gear: (Wealth = 17)</p><p>luxury large condo</p><p>AM General Hummer, civilian version</p><p>Goa'uld Staff Weapon</p><p>pair of Colt Pythons with two concealed carry holsters</p><p>range pack (oversized), various outfits, tool belt, PDA, portable satellite phone, duct tape (5 colored rolls), zip-ties (25), mechanical tool kit,</p><p>multi-purpose tool, chemical light sticks (5), speed loader (2)</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5096314, member: 36150"] Name: "Seth Hondo" Class: Kyton 6 Starting Occupation: Military (Air Force) Species: Outsider (Kyton) Age: unknown Gender: M Height: 6' 2" Weight: 285 lbs. Eyes: Yellow, Hair: Bald, Skin: pale. Kyton Racial Traits[sblock] [LIST] [*]Starting Ability Score Adjustments: +2 Str, +2 Con, -4 Int. Kytons are physically hardy but very simple. [*]Speed: Kyton land speed is 30 feet. [*]Darkvision: Kytons can see in the dark up to 60 feet. [*]Cold Immunity: Kytons hail from the colder parts of Baator and are immune to cold. [*]Skills: +8 racial bonus on Craft (metalworking) checks. [*]Automatic Languages: Common and Infernal. [*]Favored Class: Kyton. The best multiclassing choice for a Kyton is fighter. [/LIST][/sblock]Kyton Class Features[sblock][B]Weapon and Armor Proficiency[/B]: Kytons are proficient with all simple and martial weapons, with the spiked chain, but with no armor or shields. A kyton’s body chains do not count toward the weight of its equipment. [B]Feats[/B]: A kyton receives one feat at 1st level and additional ones at 4th and 10th level. [B]Chain Rakes[/B]: A kyton can use the chains wrapping its body as melee weapons, making two attacks per round at its normal base attack bonus (without any off-hand or two-weapon fighting penalties) and dealing the indicated damage plus Strength bonus. Any feats the kyton has regarding its chain rakes (such as Weapon Focus or Improved Critical) apply to using a spiked chain, and vice versa. Unwrapping a body chain to use as a weapon is a free action. A kyton can be disarmed of a chain it is using, but that simply causes the chain to wrap itself around the kyton’s body again; pieces broken from a sundered chain wrap themselves automatically in a similar fashion. A chain is considered a Large weapon, even though the kyton is able to wield chains one-handed. [B]Chain Reach[/B]: A kyton’s chain rakes have a reach of 10 feet. Like a spiked chain, a kyton’s chains may be used against adjacent targets as well as targets at its maximum reach in the same round. [B]Unnerving Gaze (Su)[/B]: Starting at 3rd level, a kyton can make its face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed on a Will save (DC 10 + 1/2 kyton’s HD from class levels + kyton’s Cha modifier) or take a –1 morale penalty on all attack rolls for 1d3 rounds. The gaze affects all enemies within a certain distance. The radius of the effect increases from 5 feet at 3rd level to 30 feet at 12th level and higher. Creatures can only be subject to a particular kyton’s unnerving gaze attack once per day. [B]Dancing Chains (Su)[/B]: As a standard action, a kyton of 4th level or higher may control the indicated number of unattended chains within 20 feet, making them dance or move as it wishes. In addition, the kyton can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs (the chains return to their normal length and shape when the kyton stops controlling them). Each chain may make one attack per round as if the kyton were wielding it directly. A kyton can climb chains it controls at its normal speed without a Climb check.[/sblock]Abilities (Bonus) [Cost] STR: 16 (+3) [6 points] (14 +2 racial) DEX: 18 (+4) [6 points] (14 + 2 @ Kyton 3 +2 @ Kyton 6) CON: 18 (+4) [6 points] (14 +2 racial + 2 @ Kyton 5) INT: 10 (+0) [8 points] (-4 racial) WIS: 14 (+2) [6 points] CHA: 14 (+0) [4 points] HP: 56 (4d8+24) Defense: 18 = 10 + 4 [natural] + 4 [Dex] Initiative: 4 = 4 [Dex] Base attack bonus: +4 Speed: 30 feet Reputation: +2 Action Points: nil Saving throws: For: 8 = 4 [base] + 4 [Con] Ref: 8 = 4 [base] + 4 [Dex] Wil: 6 = 4 [base] + 2 [Wis] Attacks: Melee: 7 = 4 [BAB] +3 [Str] Range: 8 = 4 [BAB] +4 [Dex] Weapons: Kyton chains: Attack: 2 attacks +7/+7; Dam/Crit 1d8/20; Range 10' reach; Wt: 0 lbs.; Type: Piercing; Size L Colt Python (.357 revolver) x2: Attack +9 (+1 due to mastercraft); Dam/Crit: 2d6/20; Range: 40'; Wt: 3 lbs. Type: Ballistic; Size M; Magazine: 6 cylinder. Pistol whip: 1d4+3 Goa'uld Staff Weapon: Attack +8; Dam/Crit 3d10/20; Range 50'; Wt. 6 lbs.; Type: Fire; Size L; Magazine 50 int. Can also strike as staff 1d6/1d6 Skills: ([B]Bold[/B] indicates bonus skills from Occupation) Climb: 11 = 8 + 3 Craft (mechanical): 8 [16] = 8 + 0 [+8 if metal] Craft (structural): 8 [16] = 8 + 0 [+8 if metal] Escape Artist: 12 = 8 + 4 [B]Knowledge (Tactics)[/B]: 9 = 8 + 1 Listen: 10 = 8 + 2 Spot: 10 = 8 + 2 [B]Survival[/B]: 10 = 8 + 2 Feats: Personal Firearms Proficiency [Occupation], Dodge [Kyton 1], Agile Riposte [Kyton 4], Combat Reflexes [Char Lv 3], Archaic Weapon Proficiency [Char Lv 6] Languages: English, Infernal Gear: (Wealth = 17) luxury large condo AM General Hummer, civilian version Goa'uld Staff Weapon pair of Colt Pythons with two concealed carry holsters range pack (oversized), various outfits, tool belt, PDA, portable satellite phone, duct tape (5 colored rolls), zip-ties (25), mechanical tool kit, multi-purpose tool, chemical light sticks (5), speed loader (2) [/QUOTE]
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