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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5779318" data-attributes="member: 9249"><p><strong>1. What game system are you running and if applicable what edition?</strong></p><p></p><p>I'm running a FATE variant with custom combat and magic systems. Relevant rules are in the attached document.</p><p></p><p><strong>2. What 'type' or variant of game will it be ? What is the setting for the game?</strong></p><p></p><p>Characters will be regular human beings taken from the modern world-- a New York City subway station-- into a brutal, psychedelic sword and sorcery world ruled by priest-kings and lizard-demons. They're going to have to survive in this world, find their way home, and navigate the ancient conspiracies trying to keep the two worlds a secret from each other.</p><p></p><p><strong>3. How many Players are you looking for?</strong></p><p></p><p>Between four and six. If the game ends up PBP, I can accommodate more players.</p><p></p><p><strong>4. What's the gaming medium?</strong></p><p></p><p>IRC on OtherWorlders or PBP on EN World.</p><p></p><p><strong>6. How much gold or other starting funds will the characters begin with?</strong></p><p></p><p>Reasonable equipment for their character background and resources. Magic items are not available in character creation and will be rare.</p><p></p><p><strong>7. Are there any particular character classes, professions, orders, etc. that you want... or do not want?</strong></p><p></p><p>I wouldn't mind one or two magicians in an "urban fantasy" sort of vibe, but I want most of the players to be normal people. Realistic combat training and experience is fine, and characters should expect to face combat.</p><p></p><p><strong>8. What races, subraces, species, etc. are allowed for your game?</strong></p><p></p><p>All humans for now.</p><p></p><p><strong>10. Does your game use alignment? What are your restrictions, if so?</strong></p><p></p><p>No alignment and no moral restrictions, but no whining if you get yourself killed. PVP is not discouraged... but it's a very bad idea.</p><p></p><p><strong>12. Will you be doing all of the die rolling during the course of the game?</strong></p><p></p><p>The selected venues for the game have automatic die rollers.</p><p></p><p><strong>13. Are there any homebrewed or optional/variant rules that your Players should know about?</strong></p><p></p><p>It's all homebrew. Details are in the chargen document.</p><p></p><p><strong>14. Is a character background required? If so, how big? Are you looking for anything in particular?</strong></p><p></p><p>A rough character concept is fine. Since this is a FATE game, your character will have Aspects that fill in for much of the background-- I need a Concept Aspect and a Trouble Aspect, but the rest of the character's Aspects can be determined in-play.</p><p></p><p><strong>15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?</strong></p><p></p><p>Expect a lot of combat and political intrigue, and I would prefer character-driven roleplaying. Players are welcome to be creative in their problem-solving.</p><p></p><p><strong>16. Are your Players restricted to particular rulebooks and supplements?</strong></p><p></p><p>I fully expect players to make up their own rules. I have final approval over all Aspects, Stunts, and Spells.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5779318, member: 9249"] [b]1. What game system are you running and if applicable what edition?[/b] I'm running a FATE variant with custom combat and magic systems. Relevant rules are in the attached document. [b]2. What 'type' or variant of game will it be ? What is the setting for the game?[/b] Characters will be regular human beings taken from the modern world-- a New York City subway station-- into a brutal, psychedelic sword and sorcery world ruled by priest-kings and lizard-demons. They're going to have to survive in this world, find their way home, and navigate the ancient conspiracies trying to keep the two worlds a secret from each other. [b]3. How many Players are you looking for?[/b] Between four and six. If the game ends up PBP, I can accommodate more players. [b]4. What's the gaming medium?[/b] IRC on OtherWorlders or PBP on EN World. [b]6. How much gold or other starting funds will the characters begin with?[/b] Reasonable equipment for their character background and resources. Magic items are not available in character creation and will be rare. [b]7. Are there any particular character classes, professions, orders, etc. that you want... or do not want?[/b] I wouldn't mind one or two magicians in an "urban fantasy" sort of vibe, but I want most of the players to be normal people. Realistic combat training and experience is fine, and characters should expect to face combat. [b]8. What races, subraces, species, etc. are allowed for your game?[/b] All humans for now. [b]10. Does your game use alignment? What are your restrictions, if so?[/b] No alignment and no moral restrictions, but no whining if you get yourself killed. PVP is not discouraged... but it's a very bad idea. [b]12. Will you be doing all of the die rolling during the course of the game?[/b] The selected venues for the game have automatic die rollers. [b]13. Are there any homebrewed or optional/variant rules that your Players should know about?[/b] It's all homebrew. Details are in the chargen document. [b]14. Is a character background required? If so, how big? Are you looking for anything in particular?[/b] A rough character concept is fine. Since this is a FATE game, your character will have Aspects that fill in for much of the background-- I need a Concept Aspect and a Trouble Aspect, but the rest of the character's Aspects can be determined in-play. [b]15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?[/b] Expect a lot of combat and political intrigue, and I would prefer character-driven roleplaying. Players are welcome to be creative in their problem-solving. [b]16. Are your Players restricted to particular rulebooks and supplements?[/b] I fully expect players to make up their own rules. I have final approval over all Aspects, Stunts, and Spells. [/QUOTE]
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