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Looking for Rafael Chandler (author of Dread)
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<blockquote data-quote="RChandler" data-source="post: 3712830" data-attributes="member: 54696"><p>Tell you what. If you want, email me (my contact info's on the web site), and I'll tell you exactly what the new backstory is. That way, you can decide whether you like it prior to purchasing the book. Just don't ruin it for anyone, since it's not something that the player characters know at the beginning of the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for the Redemption stat, that's been changed. There's now a core mechanic called Fury that allows players to perfurm various stunts. At the beginning of each session, you begin with 12 points of Fury that you can expend along the way (by executing foolhardy and extremely risky attacks, or by shrugging off damage). During each session, there are various objectives that you can complete to pick up extra points of Fury, replenishing your score along the way.</p><p></p><p>Now, I'm assuming you meant the Redemption score from the first edition of Dread (Pandemonium). But if you were referring to the process of being redeemed, then no. This game doesn't delve into that kind of redemption. When I run the game at cons, I describe it as an R-rated cop show where the perps are flesh-eating demons and the detectives know black magic. It's a game about kicking in doors and blowing up cars with fireballs and turning your intestines into six-foot lampreys that erupt from your gut and attack people...</p><p></p><p>And so forth. Sorry, I'm rambling. I get excited just thinking about it.</p><p></p><p>Talk to you soon,</p><p>Rafael</p></blockquote><p></p>
[QUOTE="RChandler, post: 3712830, member: 54696"] Tell you what. If you want, email me (my contact info's on the web site), and I'll tell you exactly what the new backstory is. That way, you can decide whether you like it prior to purchasing the book. Just don't ruin it for anyone, since it's not something that the player characters know at the beginning of the game. ;) As for the Redemption stat, that's been changed. There's now a core mechanic called Fury that allows players to perfurm various stunts. At the beginning of each session, you begin with 12 points of Fury that you can expend along the way (by executing foolhardy and extremely risky attacks, or by shrugging off damage). During each session, there are various objectives that you can complete to pick up extra points of Fury, replenishing your score along the way. Now, I'm assuming you meant the Redemption score from the first edition of Dread (Pandemonium). But if you were referring to the process of being redeemed, then no. This game doesn't delve into that kind of redemption. When I run the game at cons, I describe it as an R-rated cop show where the perps are flesh-eating demons and the detectives know black magic. It's a game about kicking in doors and blowing up cars with fireballs and turning your intestines into six-foot lampreys that erupt from your gut and attack people... And so forth. Sorry, I'm rambling. I get excited just thinking about it. Talk to you soon, Rafael [/QUOTE]
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