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Looking for Recommendations for a High Fantasy Campaign Setting
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<blockquote data-quote="Elf Witch" data-source="post: 4144421" data-attributes="member: 9037"><p>Hobo beat me to it. I am going to recommend Kingdoms of Kalamar.</p><p></p><p>It is my favorite published setting for high fantasy. It is different than Greyhawk and the Realsm in that there are no high level NOCs running around. A lot of the important NOCs are not stated out allowing the DM the freedom to do so in a way that fits his game.</p><p></p><p>I like the static timeline once you start playing the world becomes yours the puplished world will not under go changes like the Realms have.</p><p></p><p>When we play we always use the variant language rules. Which I like for the realism it adds in that not every person speaks common.</p><p></p><p>The game has some excellent modules and some really good place books though you don't need them. All you really need to play is the campign setting book.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 4144421, member: 9037"] Hobo beat me to it. I am going to recommend Kingdoms of Kalamar. It is my favorite published setting for high fantasy. It is different than Greyhawk and the Realsm in that there are no high level NOCs running around. A lot of the important NOCs are not stated out allowing the DM the freedom to do so in a way that fits his game. I like the static timeline once you start playing the world becomes yours the puplished world will not under go changes like the Realms have. When we play we always use the variant language rules. Which I like for the realism it adds in that not every person speaks common. The game has some excellent modules and some really good place books though you don't need them. All you really need to play is the campign setting book. [/QUOTE]
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