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Looking for Recommendations for a High Fantasy Campaign Setting
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<blockquote data-quote="SavageRobby" data-source="post: 4146218" data-attributes="member: 51573"><p>Here are my recommendations, based on settings/worlds I own:</p><p></p><p></p><p>Pathfinder - this is my favorite (currently) of the settings, replacing the Wilderlands (which replaced the Scarred Lands). I love the feel of it and the stories. Its Greyhawkesque, similar enough that it seems somewhat familiar, yet different enough that it feels completely new and different. I'm looking forward to the Gazetteer.</p><p></p><p></p><p>The Scarred Lands is a great setting. Very rich. Think of it in terms of Greek Gods and you're good to go. (And its even more fun if you flip the cosmologoy and consider the Titans as the good guys and the Gods as the bad guy upstarts, but that's another story.) There is a lot of material, but no new material (at least for now) - so you know that it won't get ruined like some WotC settings. </p><p></p><p></p><p>The Wilderlands is another great setting, but I wouldn't call it High Fantasy - definitely more Sword and Sorcery. If you want a Conanish game, lots of wilderness travel and no real kingdoms to speak of, it would be the perfect set.</p><p></p><p></p><p>I don't like Kalamar, sadly. I got it when it first came out, hoping for the "kick ass" campaign world it purported to be ... and it wasn't. Mundane is a good word.</p><p></p><p></p><p>Aereth (Goodman Games) was just ... eh. Its one of those settings I consider great to plunder from, but I don't think I'd use it as is. (I have thought about combining elements of the Wilderlands and Aereth, though.)</p><p></p><p></p><p>I wasn't overawed with Erde (or Aihdre). I can't really explain this one. Its one that seems like it should be really cool, but I just didn't get the "wow" vibe from it. And the maps are really bad (compared to everything else).</p><p></p><p></p><p>City of Brass is REALLY nifty, and I'm looking to run a game there at some point, in some fashion. I don't know how well it would translate to an entire campaign world, and I don't know if it qualifies as "high fantasy", but it is very well done, and sparks my creative juices when I read it (which is one of my criteria for a good campaign world).</p><p></p><p></p><p>Wheel of Time has an interesting magic system (and I'd venture to guess that other third-parties companies have released similar and probably better systems). Other than that, well, its a novel-based campaign world, and not a great adaptation (and I really like the books). But definitely High Fantasy. </p><p></p><p></p><p>I'm playing in a (Savaged) Midnight game, and I've read through some of the campaign books, and its interesting - but you have to want that particular tone. It is definitely dark. </p><p></p><p></p><p>Also, if you like Greyhawk there is Castle Zagyg and its multitude of materials being put out. I have the CZ book (but none of the other supporting materials), and its very, very Gary. If you like that, it might be worth checking out. </p><p></p><p></p><p></p><p></p><p>Also, some non-d20 choices maybe worth pondering:</p><p></p><p></p><p>There is always Mystara. 'Nuff said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Runepunk is a Savage Worlds setting, and its similar (at least on the surface) to Eberron, but not quite as gimmicky. It would be an interesting fantasy world, although I'm not sure it qualifies as High Fantasy (but you could modify some of the stock world pretty easily).</p><p></p><p></p><p>50 Fathoms is another Savage Worlds setting, a seafaring setting that you could easily make a campaign out of. It also has a Plot Point campaign built in, so you could run an end to end campaign with it. And Plot Points are similar to APs, but different in that they not at all linear and far more flexible. Like Runepunk, you'd have to do some conversion work.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 4146218, member: 51573"] Here are my recommendations, based on settings/worlds I own: Pathfinder - this is my favorite (currently) of the settings, replacing the Wilderlands (which replaced the Scarred Lands). I love the feel of it and the stories. Its Greyhawkesque, similar enough that it seems somewhat familiar, yet different enough that it feels completely new and different. I'm looking forward to the Gazetteer. The Scarred Lands is a great setting. Very rich. Think of it in terms of Greek Gods and you're good to go. (And its even more fun if you flip the cosmologoy and consider the Titans as the good guys and the Gods as the bad guy upstarts, but that's another story.) There is a lot of material, but no new material (at least for now) - so you know that it won't get ruined like some WotC settings. The Wilderlands is another great setting, but I wouldn't call it High Fantasy - definitely more Sword and Sorcery. If you want a Conanish game, lots of wilderness travel and no real kingdoms to speak of, it would be the perfect set. I don't like Kalamar, sadly. I got it when it first came out, hoping for the "kick ass" campaign world it purported to be ... and it wasn't. Mundane is a good word. Aereth (Goodman Games) was just ... eh. Its one of those settings I consider great to plunder from, but I don't think I'd use it as is. (I have thought about combining elements of the Wilderlands and Aereth, though.) I wasn't overawed with Erde (or Aihdre). I can't really explain this one. Its one that seems like it should be really cool, but I just didn't get the "wow" vibe from it. And the maps are really bad (compared to everything else). City of Brass is REALLY nifty, and I'm looking to run a game there at some point, in some fashion. I don't know how well it would translate to an entire campaign world, and I don't know if it qualifies as "high fantasy", but it is very well done, and sparks my creative juices when I read it (which is one of my criteria for a good campaign world). Wheel of Time has an interesting magic system (and I'd venture to guess that other third-parties companies have released similar and probably better systems). Other than that, well, its a novel-based campaign world, and not a great adaptation (and I really like the books). But definitely High Fantasy. I'm playing in a (Savaged) Midnight game, and I've read through some of the campaign books, and its interesting - but you have to want that particular tone. It is definitely dark. Also, if you like Greyhawk there is Castle Zagyg and its multitude of materials being put out. I have the CZ book (but none of the other supporting materials), and its very, very Gary. If you like that, it might be worth checking out. Also, some non-d20 choices maybe worth pondering: There is always Mystara. 'Nuff said. :) Runepunk is a Savage Worlds setting, and its similar (at least on the surface) to Eberron, but not quite as gimmicky. It would be an interesting fantasy world, although I'm not sure it qualifies as High Fantasy (but you could modify some of the stock world pretty easily). 50 Fathoms is another Savage Worlds setting, a seafaring setting that you could easily make a campaign out of. It also has a Plot Point campaign built in, so you could run an end to end campaign with it. And Plot Points are similar to APs, but different in that they not at all linear and far more flexible. Like Runepunk, you'd have to do some conversion work. [/QUOTE]
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