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Looking for Recommendations for a High Fantasy Campaign Setting
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<blockquote data-quote="Elf Witch" data-source="post: 4146584" data-attributes="member: 9037"><p>Kingdoms of Kalamar is not for everyone. I don't think it lends it self to kick in the door slay monsters and take their stuff. With tweaking it can do this but there are other settings that do this better.</p><p></p><p>What the setting is great for is political intrigue. Causing countries to rise and fall. Dealing with secret organizations some of them bent on world wide domination. I played in a KOK game where we were all some kind of psionic character and we were trying to infiltrate then stop the Blue Salamanders from their plot to control things. The main heads of that group are nasty mind flayers.</p><p></p><p>The game also has elements of high fantasy style quests like finding the lost Sword of the KIngs and the crown and finding the last Inakas heir to put back on the throne of Kalamar and over through Kabori.</p><p></p><p>It also has a a lot of support to run a pirate style game. </p><p></p><p>What some people call mundane I call realism that adds a lot to my enjoyment of the game. Reading the setting from the setting book is dry even the people who made it admit this. The suggestion is instead of trying to read it all the way through pick an area and go from there.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 4146584, member: 9037"] Kingdoms of Kalamar is not for everyone. I don't think it lends it self to kick in the door slay monsters and take their stuff. With tweaking it can do this but there are other settings that do this better. What the setting is great for is political intrigue. Causing countries to rise and fall. Dealing with secret organizations some of them bent on world wide domination. I played in a KOK game where we were all some kind of psionic character and we were trying to infiltrate then stop the Blue Salamanders from their plot to control things. The main heads of that group are nasty mind flayers. The game also has elements of high fantasy style quests like finding the lost Sword of the KIngs and the crown and finding the last Inakas heir to put back on the throne of Kalamar and over through Kabori. It also has a a lot of support to run a pirate style game. What some people call mundane I call realism that adds a lot to my enjoyment of the game. Reading the setting from the setting book is dry even the people who made it admit this. The suggestion is instead of trying to read it all the way through pick an area and go from there. [/QUOTE]
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